Windows Oni vs. Mac Oni: Difference between revisions

(→‎Mac exclusives: update for Intel build (as of 1.1b5))
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==Mac exclusives==
==Mac exclusives==
===A newer (stabler?) build===
===A newer (stabler?) build===
The current build of Oni for Intel Macs (see [[Installation#Mac_2|HERE]] for link) is based on code that has been touched up by three parties after the point at which Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they may have fixed a few issues with sounds, mouse, rendering, and AI.... On the whole, the Mac build of Oni ''may'' have fewer crash issues as a result. There are also several patches implemented into Feral's Intel build that on the Windows side require the Daodan DLL (see [[AE:FERAL|HERE]]) and a few features that were added by request for the sake of modders (see below).
The current build of Oni for Intel Macs (see [[Installation#Mac_2|HERE]] for link) is based on code that has been touched up by Bungie, Omni Group, and Feral Interactive since Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they may have fixed a few issues with sounds, mouse, rendering, and AI. On the whole, the Mac build of Oni ''may'' have fewer crash issues as a result.
 
Also, many of the patches made by the Daodan DLL to Windows Oni were implemented into the Mac Intel build (they're listed [[AE:FERAL|HERE]]). Below are whatever new features were added, or changes made, that cause Mac Oni to differ from Windows Oni + Daodan DLL.


===Bigger textures===
===Bigger textures===