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Windows Oni vs. Mac Oni: Difference between revisions

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==Mac exclusives==
==Mac exclusives==
===A newer (stabler?) build===
===A newer (stabler?) build===
The current build of Oni for Intel Macs (see [[Installation#Mac_2|HERE]] for link) is based on code that has been touched up by Bungie, Omni Group, and Feral Interactive since Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they may have fixed a few issues with sounds, mouse, rendering, and AI. On the whole, the Mac build of Oni ''may'' have fewer crash issues as a result.
The current build of Oni for Intel Macs (see [[AE:FERAL|HERE]] for link) is based on code that has been touched up by Bungie, Omni Group, and Feral Interactive since Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they may have fixed a few issues with sounds, mouse, rendering, and AI. On the whole, the Mac build of Oni ''may'' have fewer crash issues as a result.


Also, many of the patches made by the Daodan DLL to Windows Oni were implemented into the Mac Intel build (they're listed [[AE:FERAL|HERE]]). Below are whatever new features were added, or changes made, that cause Mac Oni to differ from Windows Oni + Daodan DLL.
Also, many of the patches made by the Daodan DLL to Windows Oni were implemented into the Mac Intel build. Below are whatever new features were added, or changes made, that cause Mac Oni to differ from Windows Oni + Daodan DLL.


===Bigger textures===
===Bigger textures===