Mod Tool: Difference between revisions

699 bytes added ,  17 February 2013
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just found today how to make polygon cluster
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m (just found today how to make polygon cluster)
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Positions and rotations keyframes can be applied to the camera root object.
Positions and rotations keyframes can be applied to the camera root object.
=====Adding multiple textures to level geometry=====
Material and textures are normally stored right under the object. But AKEV geometry can have more than one texture. Here comes polygon clusters in to play.
An example:
set oCube = Application.ActiveProject.ActiveScene.Root.AddGeometry("Cube","MeshSurface")
SelectObj "cube", , True
SetSelFilter "Edge"
SelectGeometryComponents "cube.poly[LAST]"
CreateCluster
AddToCluster "cube.polymsh.cls.Polygon, cube.poly[2-4]"
RemoveFromCluster "cube.polymsh.cls.Polygon, cube.poly[3]"
The cube has now a polygon cluster. More can be added. Each cluster must get its own material before a texture can be applied to the desired polygons.
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