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<Import Path="env/lab_bnv.dae"/> | <Import Path="env/lab_bnv.dae"/> | ||
Making BNV consist of 2 parts: rooms and ghost quads. | Making BNV consist of 2 parts: rooms and ghost quads. Every ghost has to be parallel to 2 room quads. | ||
(What again does BNV stand for?) | (What again does BNV stand for?) | ||
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;Tolerance values | ;Tolerance values | ||
* under optimal circumstances pathfinding works on a plane that is +4 world units above or -0,5 beneath the pathfinding grid | |||
* characters can step on a plane that is 4 world units above pathfinding grid; higher planes need a ramp | |||
* max degree of ramp you can go on is 70°; bigger degrees make characters slide down a bit and then fall through to death | |||
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