XML:ONLV: Difference between revisions

m
wording
m (stair marker: ramp will gets NoObjectCollision and intersecting geometry receives NoCharacterCollision)
m (wording)
Line 475: Line 475:
|}
|}


To get a general shading/lightning you can set up light sources. "Infinite" lights are useful for global lighting while "Light Box", "Point", "Neon" and "Spot" are more suitable for local light sources. They can be accessed via Primitives > Light.
To get a general shading/lightning you can set up light sources. "Infinite" lights are useful as global lighting while "Light Box", "Point", "Neon" and "Spot" are more suitable as local light sources. They can be accessed via Primitives > Light.


By default a Mod Tool scene has one Infinite light but it doesn't shine in every direction so you might want to add more Infinite lights. Let's say one Infinite light for each direction (+X, -X, +Y, -Y, +Z, -Z) with an intensity of circa 0.25 (night) or 0.75 (day).
By default a Mod Tool scene has one Infinite light but it doesn't shine in every direction so you might want to add more Infinite lights. Let's say one Infinite light for each direction (+X, -X, +Y, -Y, +Z, -Z) with an intensity of circa 0.25 (night) or 0.75 (day).
Line 950: Line 950:
  # also the OBAN files have a bit different names
  # also the OBAN files have a bit different names
   
   
  # obj and env objects are totally independent from each other
  # static and animated objects are totally independent from each other
  # so their script ids might not be the same
  # so their script ids might not be the same
   
   
8,452

edits