Making a mod package: Difference between revisions

sorry, but we ain't ever gonna keep this list up to date... using direct Depot link to numbered packages; also moving in numbering how-to from AE Framework page
(sorry, but we ain't ever gonna keep this list up to date... using direct Depot link to numbered packages; also moving in numbering how-to from AE Framework page)
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1. Open up your AE/install/packages/ folder.
1. Open up your AE/install/packages/ folder.
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2. Create a new folder with a name corresponding to your mod. No spaces, please. The five digit number in front corresponds to where in the load order you want your mod to be. Please, leave some space between your mod and other AE mods. See [[Anniversary Edition/Framework#Package numbering|HERE]] to know how to number your mod.
2. Create a new folder with a name corresponding to your mod. No spaces, please. The five digit number in front corresponds to where in the load order you want your mod to be. Please, leave some space between your mod and other AE mods. See the [[#Package numbering|numbering section below]] to know how to number your mod.
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3. Create (or copy) a config file named "Mod_Info.cfg" inside your new folder (see section "Mod_Info.cfg" below).
3. Create (or copy) a config file named "Mod_Info.cfg" inside your new folder (see section "Mod_Info.cfg" below).
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The folder ''plain/'' is for files not related to mods. Files/folders within "plain/[platform]/" are relative to the base folder of the AE, so the example would put the file in "$VanillaOni/AE/Tools/OniSplit.exe" on both platforms.
The folder ''plain/'' is for files not related to mods. Files/folders within "plain/[platform]/" are relative to the base folder of the AE, so the example would put the file in "$VanillaOni/AE/Tools/OniSplit.exe" on both platforms.


==Package format 1.1==
{{Divhide|Package format 1.1 (deprecated)}}
===Mod_Info.cfg===
===Mod_Info.cfg===
  AEInstallVersion -> 1.1
  AEInstallVersion -> 1.1
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  Creator -> Geyser/Loser/Iritscen/Gumby
  Creator -> Geyser/Loser/Iritscen/Gumby
  HasOnis -> Yes
  HasOnis -> Yes
  Readme -> Improves the appearence and mechanics of existing Oni weapons. \n \n Currently contains...
  Readme -> Improves the appearance and mechanics of existing Oni weapons. \n \n Currently contains...


:;'''AEInstallVersion'''
:;'''AEInstallVersion'''
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::level18_Final
::level18_Final
:::BINACJBOCharacter.oni
:::BINACJBOCharacter.oni
{{Divhide|end}}
==Package numbering==
So, how do you pick a number for your mod? Here's how you pick the first of the five digits:
'''10000s - Weapons'''
'''20000s - Characters'''
'''30000s - Particles'''
'''40000s - Animations (non-combat)'''
'''50000s - Animations (combat)'''
'''60000s - Sounds'''
'''70000s - UI (new menu screens, HUD, etc.)'''
'''80000s - New levels (and new textures for existing levels)'''


'''90000s - Scenarios (BSL mods for other people's levels)'''


== Package numbering ==
Once you know which digit to start with, you should use the remaining digits to number your mod in a way that fits in with the other mod packages. For example, here's some hypothetical package numbers and what they tell you about the package:
Please read on '''[[Anniversary_Edition/Framework#Package_numbering|HERE]]'''.


41000 (a mod that tweaks animations)


=== [http://mods.oni2.net/mods/Package used numbers] ===
41100 (this mod might be related to mod 41000, or else you are just looking for another free number and 42-4900 are taken)
AE packages are marked with an asterisk (*).<br>Placeholders are marked with two asterisk (**).


Last update: Aug. 20, 2012
41010 (probably someone's addition or improvement to mod 41000)


11000 Better Weapons (*)
41001 (must be an addition or improvement for mod 41000, or why else would they be numbered so closely?)
11100 Three Dee Shells (3D bullet casing)
12000 New Weapons (*)
12010 Assualt Rifle
12100 ONIrules Weapons Collection 2
12300 Devastator
13000 Multi Use Explosive
21000 Upgraded ONCCs (*)
21200 Sentry Droid
21300 Guard Dogs
21400 Wraith Mod Squad / Wraith Squad
21500 Brutal AI
22000 New Characters
22005 Sam Mega Pack - Characters
22006 Sam Mega Pack - Conversion
22007 Sam Mega Pack - Levels(**)
22008 Custom Character Mega Pack BGI (Level modifications + Characters)(**)
22009 Custom Character Mega Pack BGI (Characters only)(**)
22010 Custom Character Mega Pack BGI (Level modifications only)(**)
22015 BGI Executives, Guards, Receptionist*
22016 BGI Sarai (**)
22017 BGI Agents
22018 BGI Troopers (**)
22019 BGI Jubei and Akane original version
22020 BGI Assassins (updated Jubei & Akane)(**)
22022 BGI Hydra (**)
22023 BGI Hammer
22024 BGI Typhoon(**)
22025 BGI Ninja Bot
22026 BGI Heavy Bot
22027 BGI Bat *
22028...
22029...
22030...
22110 White Chief
22111 Black Chief
22200 Konoko's Special Wardrobe
22300 Bozzman's TCTF
22500 Muro's Wardrobe
22390 RedBlackSwitch
22400 Blackops Syndicate by TOCS
22410 Konoko and Female Blackops
22450 Casual Tanker
22500 Daodanized Mukade
23000 Shinatama Too (*)
23100 Shinatama Bot
23150 Berserker Gally (Alita)
23200 Golden TCTF
23201 GoldenTCTF Fight
23205 Ultimate Griffin (**)
23210 ............. (?)
23300 James and Jamie Hasegawa
23400 Kyrie\Akirie (**)
23500 Casey
23580 Red Fury Variant 4
23590 GreyFury2.0
23595 Regenerating Tanker
23600 Kojiro 2.0
23605 Apollo (**)
23610 Hayate 2.0
23615 Hanako
23620 Thor*
23630 Mutant Jester
23640 RAYMAN (**)
23650 CHUCK NORRIS (**)
23660...
23670...
23680...
23690 Semi Mutant Muro (**)
23700 Mutant Konokos (**)
23900 Character Additives
23905 Skull Team Fight
24000 Severed Textures (*)
24100 HQ Training Textures
24104 HQ Airport Textures
24110 Vicious Reillys Konoko
24210 Yin Yang Fury
24220 StoneTank
24230 Metal Ninja
24240 Elite Tanker
24150 Konoko-Three-in-one
25000 Motoko
26000 Konoko HD
27000 Alita Last Order
28000 Griffin HD
29000 Character Retexture
29001 TCTF Package
24500 Better Consoles and Doors
24501 Better Warehouse and Training
31000 Glass Breaking Moves (*)
32000 Dangerous Glass (*)
32100 Complete Glass Mod
33000 Improved Weather (*)
34000 Exploding Barrel
34090 Blood
34100 Perceptible Blood
39000 Black Chenille (demo about black plus alpha issue)
42000 Dashing AI (*)
44000 Konoko Retextured
44001 Comguy Retextured Reflective
45000 Ninja Shadow Dash (*)
45500 Dash Blur (*)
46000 Prone Mode Revisited
50000 Jewel Fix
51000 Unlock All Moves (*)
52000 Andrashi TRAMs (*)
52100 Fixed TRAM
52200 Particle Trails
52230 Stunned Throws Fix
53000 Knockdown Revamp (*)
'''55000''' New Animations
'''55000''' Barabus Jetpack
55010 Barabus Draining Regeneration
56000 Mod Brick 1 Speed
60000 All Starlab
70000 HD Screens
70100 Mukade Clones
77700 Survival
77720 Crazy Casey
77721 Crazy Casey Final Battle
77730 Shins New Shoes
77770 Oni Zen Garden Roof
77771 Oni Zen Garden Arena
80100 Real Skies
80200 Arena of Hurt
80210 Junkyard
80220 Hexagon
80230 Muro's Lair - Mission 1
80240 Parkour Challenge
80260 De Dust Deluxe
80270 Boss Battle
80280 Old China
80300 Level Maze
83000 nyan cat
88000 TCTF Regional HQ MOD
90100 Titan Mode
90110 Aiport Assault 2 (v1)
99900 Door Lock Bombing (demo)
99901 Head Shot Mod (beta / POC)
99902 Muro Plasma
99903 Muro Kamehameha idea (**)


Okay, so now you get the idea, but how do you know which numbers are free? Click [http://mods.oni2.net/mods/Package?order=field_package_number&sort=asc here] to see all used numbers on the Depot. You can also check the number inserting it in [http://mods.oni2.net/node/247 Vago] (from v0.7) AEI2 package creation wizard and clicking the Check button, and it will automatically check it for you.


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]