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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (still trying to do a reimport .... i guess this was my worst day in modding since ages .. so much confusion) |
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After export the extraction of objects can fail if their textures can't be found. Those objects probably use textures stored in level 0. | After export the extraction of objects can fail if their textures can't be found. Those objects probably use textures stored in level 0. | ||
In that case the "-search" argument | In that case use the "-search" argument to make correct extractions. In total the commands will look like this: | ||
onisplit -export level0_files level0.dat | onisplit -export level0_files level0.dat | ||
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=== | ===CJBO and vertex shading=== | ||
< | * Object (xml) import via <Object> tag (xml master file) will get you objects without vertex shading. (onisplit will pick *.oni class files from the shared folder.) | ||
* Object (dae) import via <Model> tag (xml master file) should get you objects with vertex shading but no functions. In that case add corresponding CJBO files by hand. | |||
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