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m (removing link to deleted image) |
Paradox-01 (talk | contribs) (the non-talk page gives one the impression that you still want to create some sort of tutorial, here's a suggestion for a structure) |
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==talk== | |||
'''For TRBS files''' | '''For TRBS files''' | ||
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:Its probably not useful anymore, since Onisplit can now export the character in an upright pose. [[User:EdT|EdT]] 03:57, 6 October 2008 (CEST) | :Its probably not useful anymore, since Onisplit can now export the character in an upright pose. [[User:EdT|EdT]] 03:57, 6 October 2008 (CEST) | ||
::Well, I will mark for deletion, then; if you change your mind, the image probably won't actually be gone anytime soon. --[[User:Iritscen|Iritscen]] 05:53, 6 October 2008 (CEST) | ::Well, I will mark for deletion, then; if you change your mind, the image probably won't actually be gone anytime soon. --[[User:Iritscen|Iritscen]] 05:53, 6 October 2008 (CEST) | ||
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Rewriting of '''AE: Importing character models''' | |||
* Maybe use some stuff Samer wrote [http://oni.bungie.org/community/forum/viewtopic.php?id=2423 over there]. | |||
* Let's see where we can use links instead of copying stuff that is already on this wiki. | |||
==exporting a character from Oni== | |||
===step 1: installing needed tools=== | |||
* .NET Framework 2 or higher | |||
* Oni Anniversary Edition (AE) | |||
* Vago | |||
===step 2: choosing a pose=== | |||
* default orientation | |||
* -noanim pose | |||
* Idle pose | |||
* Any pose | |||
===step 3: doing the export=== | |||
* via command line | |||
* via onisplit GUI (Vago) | |||
==creating a character in Blender== | |||
* [[User:Iritscen/BlenderTutorial|[...]]] | |||
==creating a character in Mod Tool== | |||
===step 1: 19 body parts=== | |||
* bring together new stuff or do some bastardizing | |||
* create overlaps | |||
* avoid discountinuties (''blue lines'') | |||
* triangulate the meshes | |||
===step 2: level of detail (LOD)=== | |||
* create 5 models differing in level of detail (basically the triangle number) | |||
===step 3: hierarchy=== | |||
* move and rotate center | |||
* remove keyframes | |||
* build hierarchy | |||
===step 4: UVs=== | |||
* [...] | |||
===step 5: textures=== | |||
* [...] | |||
* | |||
===step 6: error check=== | |||
* [...] | |||
==importing a character to Oni== | |||
===step 1: TRBS // character 3D model=== | |||
* cel-shading | |||
* [...] | |||
===step 2: TRMA // character texture collection=== | |||
* [...] | |||
===step 3: TXMPs // character textures=== | |||
* [...] | |||
===step 4: ONCC // character main file=== | |||
* [...] | |||
===step 5: BINACJBOCharacter // character spawn collection=== | |||
* [...] | |||
===step 6: AE package=== | |||
* [...] | |||
==additional changes== | |||
===animation contrails: white and colored ones=== | |||
===impact effects=== | |||
===Daodan stuff=== | |||
===sounds=== | |||
===?=== |
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