Talk:Importing character models: Difference between revisions

the non-talk page gives one the impression that you still want to create some sort of tutorial, here's a suggestion for a structure
m (removing link to deleted image)
(the non-talk page gives one the impression that you still want to create some sort of tutorial, here's a suggestion for a structure)
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==talk==
'''For TRBS files'''
'''For TRBS files'''


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:Its probably not useful anymore, since Onisplit can now export the character in an upright pose.  [[User:EdT|EdT]] 03:57, 6 October 2008 (CEST)
:Its probably not useful anymore, since Onisplit can now export the character in an upright pose.  [[User:EdT|EdT]] 03:57, 6 October 2008 (CEST)
::Well, I will mark for deletion, then; if you change your mind, the image probably won't actually be gone anytime soon. --[[User:Iritscen|Iritscen]] 05:53, 6 October 2008 (CEST)
::Well, I will mark for deletion, then; if you change your mind, the image probably won't actually be gone anytime soon. --[[User:Iritscen|Iritscen]] 05:53, 6 October 2008 (CEST)
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Rewriting of '''AE: Importing character models'''
* Maybe use some stuff Samer wrote [http://oni.bungie.org/community/forum/viewtopic.php?id=2423 over there].
* Let's see where we can use links instead of copying stuff that is already on this wiki.
==exporting a character from Oni==
===step 1: installing needed tools===
* .NET Framework 2 or higher
* Oni Anniversary Edition (AE)
* Vago
===step 2: choosing a pose===
* default orientation
* -noanim pose
* Idle pose
* Any pose
===step 3: doing the export===
* via command line
* via onisplit GUI (Vago)
==creating a character in Blender==
* [[User:Iritscen/BlenderTutorial|[...]]]
==creating a character in Mod Tool==
===step 1: 19 body parts===
* bring together new stuff or do some bastardizing
* create overlaps
* avoid discountinuties (''blue lines'')
* triangulate the meshes
===step 2: level of detail (LOD)===
* create 5 models differing in level of detail (basically the triangle number)
===step 3: hierarchy===
* move and rotate center
* remove keyframes
* build hierarchy
===step 4: UVs===
* [...]
===step 5: textures===
* [...]
*
===step 6: error check===
* [...]
==importing a character to Oni==
===step 1: TRBS // character 3D model===
* cel-shading
* [...]
===step 2: TRMA // character texture collection===
* [...]
===step 3: TXMPs // character textures===
* [...]
===step 4: ONCC // character main file===
* [...]
===step 5: BINACJBOCharacter // character spawn collection===
* [...]
===step 6: AE package===
* [...]
==additional changes==
===animation contrails: white and colored ones===
===impact effects===
===Daodan stuff===
===sounds===
===?===
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