XML:ONLV: Difference between revisions

432 bytes added ,  27 April 2013
no edit summary
m (xml tags of exported ONLV)
No edit summary
Line 1,048: Line 1,048:
|valign="top"| link
|valign="top"| link
| Link to [[#OBOA|OBOA]] via '''instance''' number (#''N'').
| Link to [[#OBOA|OBOA]] via '''instance''' number (#''N'').
: This object array holds [...] geometry of doors*, animated objects (usually for cut scenes) and pushable object (they are not used the original game).
: This object array holds [...] geometry of doors*, <strike>animated objects (usually for cut scenes) and pushable object (they are not used the original game)</strike>(?).
:: * Doors are made of two parts: an animated and a static object.
:: * Doors are made of two parts: an animated and a static object.
|-
|-
Line 1,157: Line 1,157:
|-
|-
| <ONOA id="...">
| <ONOA id="...">
|
| integer
|
| Instance Id. Should be 8.
|-
|-
| <Elements>
| <Elements>
|
| -
|
| This is an int32 array for the <ONOAElement> tags.
|-
|-
| <ONOAElement>
| <ONOAElement>
|
| -
|
|
|-
|-
| <ObjectId>
| <ObjectId>
| integer
|
|
|
: -1
: ? -- numbers like 251658331 are actually object id and object type
 
[...]
|-
|-
| <QuadList>
| <QuadList>
|
| "#" + integer
|
| Link to IDXA instance. Each object has its own IDXA instance.
|}
|}


Line 1,299: Line 1,303:
|-
|-
| <IDXA id="...">
| <IDXA id="...">
|
| integer
|
| Instance Id. First IDXA instance should be 8.
|-
|-
| <Indices>
| <Indices>
|
| -
|
| This is an Int32 array for the <Int32> tags.
|-
|-
| <Int32>
| <Int32>
|
| inte32
|
| Links to AGQG instance in [[XML:AKEV#AGQG|AGQG]]
|}
|}


8,452

edits