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Paradox-01 (talk | contribs) m (exported OBOA, CRSA) |
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{{XML_File_Header | type=ONLV | prev=ONLD | next=ONSK | name=Oni Game Level}} | {{XML_File_Header | type=ONLV | prev=ONLD | next=ONSK | name=Oni Game Level}} | ||
{{finish | {{finish}} | ||
;Todo list | ;Todo list | ||
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| Instance Id. | | Instance Id. | ||
|- | |- | ||
| <FixedCount> | |valign="top"| <FixedCount> | ||
| integer | |valign="top"| integer | ||
| | | The array capacity <Corpses> is larger than the number of "fixed"/"used" corpses to allow the engine to store new corpses at runtime. "Fixed" means that those corpses are never overwritten/deleted at runtime, all new corpses are stored after the "fixed" ones. This means that "fixed" <= "used" <= "capacity". | ||
|- | |- | ||
| <UsedCount> | | <UsedCount> | ||
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|valign="top"| <Corpses> | |valign="top"| <Corpses> | ||
|valign="top"| - | |valign="top"| - | ||
| This is an int32 array for the <CRSACorpse> tags. Oni | | This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses are have their matrix and bounding box filled with zeros. | ||
|- | |- | ||
|valign="top"| <CRSACorpse> | |valign="top"| <CRSACorpse> | ||
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