Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)
'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, [[Chapters|chapter]] by chapter.
 
If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)  
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac].
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac OS].


'''Notes on this folder'''
'''Notes on this folder'''
*The scripts in the subfolders of IGMD are files with the .bsl extension, written in BungieFrameWork Script Language. See [[BSL]] for more information.
*The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BungieFrameWork Scripting Language. See [[BSL]] for more information.
*The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play {{C|1}}.
*The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
*The Mac and PC scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' (boss battle of {{C|13}}): possibly an attempted bug fix.
*The Mac and PC scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, depicted [[PC_vs_Mac#Level_logic|HERE]].
*[[PC vs Mac|More generally]], the Mac (and PC demo) version has fewer dev-and-debug features (a somewhat more finished product, perhaps...) but the missing [[BSL]] functionality prevents it from running some advanced scripts that Windows Oni can run. One problem is that the "global" folder is ignored, another is that a lot of [[BSL:Preset|preset commands]] are missing. This has been fixed to some extent through engine patching, see [[AE:OMNI|HERE]].
 


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|-
|[[Oni (folder)/GameDataFolder/IGMD/global|global]]
|[[Oni (folder)/GameDataFolder/IGMD/global|global]]
|colspan=2|loads for all Chapters (Windows retail only)
|colspan=2|loads for all Chapters
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]]
|[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]]