18,908
edits
(correcting Mac camera key info; also, there's no logic to putting unbindable events on a page about binding keys; these items belong on the DevMode page anyway) |
(clarifying some Mac and Win stuff) |
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|- | |- | ||
|Custom Animations 1 and 2 | |Custom Animations 1 and 2 | ||
|[[#cutscene1, cutscene2|cutscene1, cutscene2]] | |(PC only) [[#cutscene1, cutscene2|cutscene1, cutscene2]] | ||
|<tt>keys_all</tt> | |<tt>keys_all</tt> | ||
|} | |} | ||
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===cutscene1, cutscene2=== | ===cutscene1, cutscene2=== | ||
====What it's meant for==== | ====What it's meant for==== | ||
This is another feature of the cutscene authoring process detailed above | This is another feature of the cutscene authoring process detailed above, but Windows-only. | ||
*The 2 runtime variables '''sc_bind_f2''' and '''sc_bind_f3''' can be set to hold the names of 2 arbitrary animations, say: | *The 2 runtime variables '''sc_bind_f2''' and '''sc_bind_f3''' can be set to hold the names of 2 arbitrary animations, say: | ||
sc_bind_f2="KONCOMsuper_kick"; | sc_bind_f2="KONCOMsuper_kick"; | ||
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===Detached camera controls=== | ===Detached camera controls=== | ||
The camera-panning movements are automatically bound to the numeric keypad in | The camera-panning movements are automatically bound to the numeric keypad in Oni (all camera controls are listed [[Developer Mode|here]]), but Oni for the Mac lacks the ability to bind keys to the numpad, so these controls will be missing. To fully control the free-flying camera on the Mac, add bindings to key_config.txt for the following four events: | ||
*man_cam_pan_up | *man_cam_pan_up | ||
*man_cam_pan_down | *man_cam_pan_down | ||
*man_cam_pan_left | *man_cam_pan_left | ||
*man_cam_pan_right | *man_cam_pan_right | ||
Once again, the Mac treats the keys 0-9 as both 0-9 and numpad0-numpad9, so if you bind the above movements to the number keys, you can use the numeric pad just as Bungie West intended. | |||
[[Category:Oni Support]] | [[Category:Oni Support]] |