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Paradox-01 (talk | contribs) m (oops..) |
Paradox-01 (talk | contribs) m (fixing typos and adding the vid about fbx workaround in "Mesh" section) |
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There's also the possibility to get files that extent Mod Tool's range of functions. | There's also the possibility to get files that extent Mod Tool's range of functions. | ||
: Those are scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon). | : Those are scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon). | ||
: They can be | : They can be created on one's own and also shared with other users. | ||
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** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ||
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | ** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | ||
** one would need to move the content by hand in the explorer to bypass the fbx | ** one would need to [http://www.youtube.com/watch?v=Sd09YP_Bl9M&t=1m15s move the content by hand] in the explorer to bypass the fbx | ||
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | * hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | ||
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons | * mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons | ||
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'''tips''' | '''tips''' | ||
* while in point | * while in point (vertex) mode, creating an powerup/weapon will move it to the selected point | ||
* while in object mode, creating an powerup/weapon will spawn it at 0, 0, 0 | * while in object mode, creating an powerup/weapon will spawn it at 0, 0, 0 | ||
** check point snap checkbox, then use move tool [V] with [Control] to move object to desired point | ** check the ''point snap'' checkbox, then use move tool [V] with [Control] to move object to desired point | ||
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