Mod Tool: Difference between revisions

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fixing typos and adding the vid about fbx workaround in "Mesh" section
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m (fixing typos and adding the vid about fbx workaround in "Mesh" section)
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There's also the possibility to get files that extent Mod Tool's range of functions.
There's also the possibility to get files that extent Mod Tool's range of functions.
: Those are scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon).
: Those are scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon).
: They can be create on one's own and also shared with other users.
: They can be created on one's own and also shared with other users.




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** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ...
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ...
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS
** one would need to move the content by hand in the explorer to bypass the fbx
** one would need to [http://www.youtube.com/watch?v=Sd09YP_Bl9M&t=1m15s move the content by hand] in the explorer to bypass the fbx
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons
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'''tips'''
'''tips'''
* while in point mode (vertex) mode, creating an powerup/weapon will move it to the selected point
* while in point (vertex) mode, creating an powerup/weapon will move it to the selected point
* while in object mode, creating an powerup/weapon will spawn it at 0, 0, 0
* while in object mode, creating an powerup/weapon will spawn it at 0, 0, 0
** check point snap checkbox, then use move tool [V] with [Control] to move object to desired point
** check the ''point snap'' checkbox, then use move tool [V] with [Control] to move object to desired point




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