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Paradox-01 (talk | contribs) m (updating the PF section again) |
Paradox-01 (talk | contribs) m (Notes on conflicting length specification (re-saving a Sketchup dae in Mod Tool) and notes on disappearing AIs on GridIgnore-flagged geometries plus fix) |
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* geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested) | * geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested) | ||
* chr_debug_spheres = 1 visualizes collision spheres of characters, then you can check if they fit through a new entrance | * chr_debug_spheres = 1 visualizes collision spheres of characters, then you can check if they fit through a new entrance | ||
==Notes on Mod Tool and Google Sketchup== | |||
Re-saving a dae file - that was originally made in Sketchup - in Mod Tool can result in a surprising change in size within Oni. | |||
That due to a difference in the length specification. | |||
: For example Sketchup dae file has: <unit meter="0.0254000" name="inch" /> | |||
: Re-saved Mod Tool dae file has: <unit meter="0.1" name="decimetre"></unit> | |||
In that case you would need to open the new dae and change the length specification again. | |||
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Add simple geometries like ''_marker_impassable fences'' near the BNV to fix the problem. | Add simple geometries like ''_marker_impassable fences'' near the BNV to fix the problem. | ||
'''Disappearing AIs''' | |||
When AIs tend to disappear (fall through the ground) on GridIgnore-flagged geometries, use one of these two BSL commands to avoid the problem: | |||
: chr_lock_active ''AI_name'' | |||
: chr_all_active = 1 | |||
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OniSplit.exe -create:level ''output_folder'' '''-debug''' ''input_folder''/''master_xml_file''.xml | OniSplit.exe -create:level ''output_folder'' '''-debug''' ''input_folder''/''master_xml_file''.xml | ||
Not all debugging/testing needs to be done in Oni. There also | Not all debugging/testing needs to be done in Oni. There also a [http://mods.oni2.net/node/256 file browser] which can display the whole level. | ||
For example you can load | For example you can load an AKEV*.oni, select the level name and use hotkeys [B] and [P] to display BNV and ghosts. | ||
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