Mod Tool: Difference between revisions

41 bytes added ,  5 September 2013
m
OniTools addon v5 (adds TV manager)
m (todo...)
m (OniTools addon v5 (adds TV manager))
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=====OniTools addon=====
=====OniTools addon=====
<!--
Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_v5.zip OniTools.xsiaddon]''' into Mod Tool's viewport.
{| border=0 cellpadding=0 style="float: right;"
| exported warehouse TVs<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/TRGV_Oni_to_ModTool.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/TRGV_Oni_to_ModTool_tn.png]
|}-->
 
Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_v4.zip OniTools.xsiaddon]''' into Mod Tool's viewport.




'''tips'''
'''tips'''
* while in point (vertex) mode, creating an powerup/weapon will move it to the selected point
* while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
* while in object mode, creating an powerup/weapon will spawn it at 0, 0, 0
* while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
** check the ''point snap'' checkbox, then use move tool [V] with [Control] to move object to desired point
** check the ''point snap'' checkbox, then use move tool [V] with [Control] to move object to desired point




'''known issues of v4'''
'''known issues of v4 and v5'''
* slow flag import, I will probably make the flag numbering (textures) optional in v5 (then turned off by default)
* flags and TVs manager needs to be reopened after file import (that's caused by a glitch of Mod Tool's selection event)
* slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
* non-critical error when creating a flag while point mode is active
* non-critical error when creating a flag while point mode is active
'''version 5'''
* pathfinding manager (alpha: ghosts can be created on edges)
* trigger volume manager (plus BINACJBOTrigger Volume'''.oni''' drag'n'drop support)
* bugfix: flag xml code




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* import/export of patrol path collection
* import/export of patrol path collection
* import/export of powerup collection [done]
* import/export of powerup collection [done]
* import/export of trigger volumes
* import/export of trigger volumes [wip]
* import/export of weapons collection [done]
* import/export of weapons collection [done]
* semi-automatic BNV and ghost creation
* semi-automatic BNV and ghost creation
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