Zukai: Difference between revisions

53 bytes removed ,  2 August 2015
→‎Known bugs and limitations: hopefully this is fixed now
(added sections for useful websites/programs and bugs/limitations)
(→‎Known bugs and limitations: hopefully this is fixed now)
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*No proper matches or modes yet. All players can run around and attack each other, but there is no time limit or kill limit.
*No proper matches or modes yet. All players can run around and attack each other, but there is no time limit or kill limit.
*No respawning. Until respawning is introduced, players will not die. The closest thing to a score is the total damage done, displayed with the mp_score button (see "Bindable actions" section), but this number is not synchronized between players yet, so each player will probably see a higher score for himself than for others.
*No respawning. Until respawning is introduced, players will not die. The closest thing to a score is the total damage done, displayed with the mp_score button (see "Bindable actions" section), but this number is not synchronized between players yet, so each player will probably see a higher score for himself than for others.
*Weapons and some other things are not synchronized yet and may cause gameplay to go out-of-sync (oos). You will have to start a new match to correct this.
*Weapons and some other things are not synchronized yet, and may cause gameplay to go out-of-sync (oos). You will have to start a new match to correct this.
*Falling off a ledge will probably cause oos as well.
*IPv6 is not supported yet, but will be soon.
*IPv6 is not supported yet, but will be soon.
*Gameplay is currently very vulnerable to packet loss when a new player is joining; sometimes the match will "hang" because of this. To reduce packet loss, use a wired connection to your router/modem, not wireless. Packet loss resilience will come in an update fairly soon.
*Gameplay is currently very vulnerable to packet loss when a new player is joining; sometimes the match will "hang" because of this. To reduce packet loss, use a wired connection to your router/modem, not wireless. Packet loss resilience will come in an update fairly soon.