Introduction to modding: Difference between revisions

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===Modding resources===
===Modding resources===
Broadly speaking, Oni's resources can be broken down as: '''environments''' (architecture, triggers, and furniture), '''characters''' (class data, models), '''weapons''' (ditto), '''text''' (diary, objectives, subtitles, etc.), and '''sound''' (music, voice-overs, and sound effects). However, new levels do not require all this data to be made from scratch. You might decide to re-use a level or some of its resources, or make a new level populated with existing characters, etc.
Broadly speaking, Oni's resources can be broken down as: '''environments''' (architecture, triggers, and furniture), '''characters''' (class data, models), '''weapons''' (ditto), '''text''' (diary pages, objectives, subtitles, etc.), and '''sound''' (music, voice-overs, and sound effects). However, new levels do not require all this data to be made from scratch. You might decide to re-use a level or some of its resources, or make a new level populated with existing characters, etc.


*Go to the [[XML]] namespace to get a plain-English introduction to the types of game data and learn the (relatively) user-friendly XML modding technique, or;
*Go to the [[XML]] namespace to get a plain-English introduction to the types of game data and learn the (relatively) user-friendly XML modding technique, or;