AE:Trailer: Difference between revisions

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::The only (minor) problem is with the manual camera, which moves in real-time rather than game-time, and thus ''is'' affected by lag. In manual camera modes, the viewport moves/rotates at constant rates (in world units or radians per ''real-time'' second), whereas the scene (evolving in game time) may lag behind, and so the effective camera motion at playback-time will be all the faster as there was more lag at record-time. This makes it hard to time manual camera movements, and virtually impossible to make them happen smoothly. If you want smooth camera movements that are not affected by lag, you have to go look into animating the camera with [[OBAN]] (either custom ones, or suitable ones available for Oni's cutscenes). --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::The only (minor) problem is with the manual camera, which moves in real-time rather than game-time, and thus ''is'' affected by lag. In manual camera modes, the viewport moves/rotates at constant rates (in world units or radians per ''real-time'' second), whereas the scene (evolving in game time) may lag behind, and so the effective camera motion at playback-time will be all the faster as there was more lag at record-time. This makes it hard to time manual camera movements, and virtually impossible to make them happen smoothly. If you want smooth camera movements that are not affected by lag, you have to go look into animating the camera with [[OBAN]] (either custom ones, or suitable ones available for Oni's cutscenes). --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::As for supplying further footage - I'd love to, but I'm not a fluent enough player. I'd need to practice a lot more before I can reliably record trailer-quality awesomeness. I also need to free up a lot more HDD space in order to be able to capture more than a few seconds at a time. Last but not least, I need to move on with my real life. So I'm sorry if my little test gave you false hopes, but it's no more than a proof-of-concept, meant to show you that there's more to life than FRAPS ^_^ and, more importantly, that major lag (e.g., OTA on Macs) is not a limitation. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::As for supplying further footage - I'd love to, but I'm not a fluent enough player. I'd need to practice a lot more before I can reliably record trailer-quality awesomeness. I also need to free up a lot more HDD space in order to be able to capture more than a few seconds at a time. Last but not least, I need to move on with my real life. So I'm sorry if my little test gave you false hopes, but it's no more than a proof-of-concept, meant to show you that there's more to life than FRAPS ^_^ and, more importantly, that major lag (e.g., OTA on Macs) is not a limitation. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::"I like the way Ed did it, where he was observing" I'm not sure what video you're referring to, but there's certainly more potential for that on PC. For instance, you can move Konoko completely out of the way and then either move around with the manual camera OR "focus" the camera on random players, toy a bit with orbiting/elevation/distance, etc. This can only be done in PC retail or Mac beta... Which brings us back to [[Talk:Running_PC_versions_of_Oni_on_the_Mac|THIS]]. The last I've heard of this was not very conclusive, seeing as the version used for the tests had drop-dead-messed-up sound - but somehow it was promising, because the lack of sound was apparently the ''only'' issue. And since sound is irrelevant to the trailer anyway, I really wonder why Mac folks like Ed and you haven't been recording footage with the PC version, taking advantage of the richer BSL interface, exclusive cheats, etc. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::"I like the way Ed did it, where he was observing" I'm not sure what video you're referring to, but there's certainly more potential for that on PC. For instance, you can move Konoko completely out of the way and then either move around with the manual camera OR "focus" the camera on random players, toy a bit with orbiting/elevation/distance, etc. This can only be done in PC retail or Mac beta... Which brings us back to '''Talk:Running_PC_versions_of_Oni_on_the_Mac'''. The last I've heard of this was not very conclusive, seeing as the version used for the tests had drop-dead-messed-up sound - but somehow it was promising, because the lack of sound was apparently the ''only'' issue. And since sound is irrelevant to the trailer anyway, I really wonder why Mac folks like Ed and you haven't been recording footage with the PC version, taking advantage of the richer BSL interface, exclusive cheats, etc. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
:::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST)
:::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST)
:::Lagarith is an contemporary continuation of the huffYUV format; apparently it's not as widely supported as I thought, but I can provide huffYUV and FFV1 easily enough (both are lossless and should be supported by FFmpeg). However, if you say the default-quality Xvid is fine by you, I won't bother with uploading lossless AVI: it's good enough to archivate them on my side for future use. --[[User:Geyser|geyser]] 14:37, 25 August 2008 (CEST)
:::Lagarith is an contemporary continuation of the huffYUV format; apparently it's not as widely supported as I thought, but I can provide huffYUV and FFV1 easily enough (both are lossless and should be supported by FFmpeg). However, if you say the default-quality Xvid is fine by you, I won't bother with uploading lossless AVI: it's good enough to archivate them on my side for future use. --[[User:Geyser|geyser]] 14:37, 25 August 2008 (CEST)