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The German localization of Oni for the Mac accidentally shipped with development files. The game app's version number is 1.1, just like retail Mac Oni, and its creation date is 3/13/01, which indicates that the app is a retail build, not a beta. Nevertheless, this version was originally called "beta 5" by the community because it was thought to come after the leaked beta 4; but in fact the extra files it contains would likely have come from Oni's <u>pre</u>-beta period. It was also called "Big Blue Box" Oni, or "BBB" for short, because it was first discovered in a collection of four games called The Big Blue Box; however, all German copies seem to have these files, not just the BBB version. | The German localization of Oni for the Mac accidentally shipped with development files. The game app's version number is 1.1, just like retail Mac Oni, and its creation date is 3/13/01, which indicates that the app is a retail build, not a beta. Nevertheless, this version was originally called "beta 5" by the community because it was thought to come after the leaked beta 4; but in fact the extra files it contains would likely have come from Oni's <u>pre</u>-beta period. It was also called "Big Blue Box" Oni, or "BBB" for short, because it was first discovered in a collection of four games called The Big Blue Box; however, all German copies seem to have these files, not just the BBB version. | ||
As in the retail Mac application, access to Developer Mode and many BSL functions had been removed, but the game data had two very unusual features: the level0_Tools files, and some scripts for levels that were never released. It also uses the Windows versions of the familiar level scripts. This confirms that the files made available to the localizers predate the final preparation for the Mac gold master, which came after the Windows gold master and included some [[ | As in the retail Mac application, access to Developer Mode and many BSL functions had been removed, but the game data had two very unusual features: the level0_Tools files, and some scripts for levels that were never released. It also uses the Windows versions of the familiar level scripts. This confirms that the files made available to the localizers predate the final preparation for the Mac gold master, which [[History of Mac Oni|came after]] the Windows gold master and included some [[Windows Oni vs. Mac Oni|some changes]] to the engine and the level scripts. | ||
The '''level0_Tools files''' (found in GameDataFolder in the usual .dat/.raw/.sep formats) contain resources used during development. The application | The '''level0_Tools files''' (found in GameDataFolder in the usual .dat/.raw/.sep formats) contain resources used during development. The application cannot actually use these tools in-game (in fact, the startup log explicitly records that Oni skips "tool files" such as this one), but the function of the tool files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. level0_Tools contains: | ||
:*distinct furniture models ([[OFGA|OFGAs]]) (which are now "baked into" the environment of Oni's levels, as generic [[AKEV]] quads that are merely flagged as furniture) | :*distinct furniture models ([[OFGA|OFGAs]]) (which are now "baked into" the environment of Oni's levels, as generic [[AKEV]] quads that are merely flagged as furniture) | ||
:*[[WMDD]]s that were used | :*[[WMDD]]s that were used by Bungie West to visually edit [[OBJC|OBJCs]] and other [[BINA]] resources while in-game | ||
:*textures that were used for debugging, or for other more obscure purposes (the most notable such texture is [[:Image:TXMPPOSTER3.png|Hapékat]], a mask-less rendition of [[:Image:TXMPPOSTER1.png|this little guy]] not found in-game, and now the depiction of our wiki's mascot) | :*textures that were used for debugging, or for other more obscure purposes (the most notable such texture is [[:Image:TXMPPOSTER3.png|Hapékat]], a mask-less rendition of [[:Image:TXMPPOSTER1.png|this little guy]] not found in-game, and now the depiction of our wiki's mascot) | ||
The WMDDs were reconstructed and "screenshots" have been placed on the [[OBD]] pages of resource types that these windows allowed the developers to edit. A complete collection of the images in one place is found [http://ssg.oni2.net/subfold/bluebox/images/ here]. | The WMDDs were reconstructed, and "screenshots" have been placed on the [[OBD]] pages of resource types that these windows allowed the developers to edit. A complete collection of the images in one place is found [http://ssg.oni2.net/subfold/bluebox/images/ here]. The labels on the elements in these windows were helpful in reverse-engineering the BINA formats. | ||
Secondly, German Mac Oni contains a number of folders within the IGMD folder which are not present in retail Oni either because (a) they provided the logic for levels that were used for testing during development, (b) they represent levels that were merged into other levels, or (c) they represent actual content that was cut from Oni in development. In total there are 10 folders not present in a retail Oni installation: '''Airport_II''', '''BGI''', '''aop''', '''cap''', '''CZ''', '''CZ_II''', '''pit''', '''ats''', '''SR'''. The missing levels these scripts referred to, and what the scripts reveal about them, are discussed on the [[Pre-beta content#Cut levels|Pre-beta content]] page. The '''[[IGMD/global|global]]''' folder is also present in IGMD/. | Secondly, German Mac Oni contains a number of folders within the IGMD folder which are not present in retail Oni either because (a) they provided the logic for levels that were used for testing during development, (b) they represent levels that were later merged into other levels, or (c) they represent actual content that was cut from Oni in development. In total there are 10 folders not present in a retail Oni installation: '''Airport_II''', '''BGI''', '''aop''', '''cap''', '''CZ''', '''CZ_II''', '''pit''', '''ats''', and '''SR'''. The missing levels these scripts referred to, and what the scripts reveal about them, are discussed on the [[Pre-beta content#Cut levels|Pre-beta content]] page. The '''[[IGMD/global|global]]''' folder is also present in IGMD/. | ||
[[Category:Oni history]] | [[Category:Oni history]] |