XML:TRAM: Difference between revisions

299 bytes added ,  17 July 2016
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<!-- Careful what you post here Paradox, TRAM XML format is changing a little bit in the next Onisplit -->
<!-- Careful what you post here Paradox, TRAM XML format is changing a little bit in the next Onisplit -->
==Throws==
Throws target animation are registered in the TRAC of the throw initiator (a.k.a. throw source). Target animations are forced onto the other character removing the need to have that animation in target TRAC.
Throw target (TRAM*tgt) animations can cover only up to 256 (0-255) frames.
==fw throws==
==fw throws==
Situation: you load two chars into Mod Tools and rotate (+/-180°) the throw target char because you want them to stand face to face. When you are done animating, the target animation would need to be reversed again: multiplying the velocities with -1, also the rotation needs a tweak. So far it looks like you need *(-1) for the x rotation and -/+180° (depending on your initial change) for the y rotation.
Situation: you load two chars into Mod Tools and rotate (+/-180°) the throw target char because you want them to stand face to face. When you are done animating, the target animation would need to be reversed again: multiplying the velocities with -1, also the rotation needs a tweak. So far it looks like you need *(-1) for the x rotation and -/+180° (depending on your initial change) for the y rotation.
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