Easter eggs: Difference between revisions

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(→‎Scripts and binaries: filling in Febtober, removing Alice in Wonderland because I don't know what geyser was referring to)
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===Mad/Happy Bomber===
===Mad/Happy Bomber===
Normally [[Mad Bomber]]s have a neutral facial expression, but at the "medium" level-of-detail (LOD) of the character geometry, the texture coordinates are inconsistent with the other LODs, and the bomber appears to be smiling (the helmet is a bit messed-up too).
Normally [[Mad Bomber]]s have a neutral facial expression, but at the "medium" level-of-detail (LOD) of the character geometry, the texture coordinates are inconsistent with the other LODs, and the bomber appears to be smiling (the helmet is a bit messed-up too).
[[Image:BipolarBomber-1-.jpg|thumb|250px|center]]
[[Image:Bipolar Bomber.jpg|thumb|250px|center]]
;Reminder
;Reminder
:The value of the LOD is normally 4 but the game engine can reduce it to 3, 2, or 1 if there are too many polygons in the scene. From the [[thedayismine|console]], you can force the LOD to a fixed value, by setting the '''chr_lod''' [[BSL:Variables|variable]]), in which case the engine will always use that LOD, no matter how complex the scene is. You can also reduce the '''Quality''' setting of Oni's '''Options''' menu, but this doesn't force a specific LOD: if you use the lowest Quality setting, then ''most of the time'' you will indeed see LOD 2 (i.e., the smiling bomber), but higher LODs will ''not'' be completely ruled out, so in very simple environments the engine will switch to LOD 3 (which for the bomber is the same as LOD 4).
:The value of the LOD is normally 4 but the game engine can reduce it to 3, 2, or 1 if there are too many polygons in the scene. From the [[thedayismine|console]], you can force the LOD to a fixed value, by setting the '''chr_lod''' [[BSL:Variables|variable]]), in which case the engine will always use that LOD, no matter how complex the scene is. You can also reduce the '''Quality''' setting of Oni's '''Options''' menu, but this doesn't force a specific LOD: if you use the lowest Quality setting, then ''most of the time'' you will indeed see LOD 2 (i.e., the smiling bomber), but higher LODs will ''not'' be completely ruled out, so in very simple environments the engine will switch to LOD 3 (which for the bomber is the same as LOD 4).