Importing character models: Difference between revisions

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(*finally* updated the import/export instructions; corrected the information on the -noidle pose to reflect what OniSplit does now)
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#And that's it, we're done. Now select all of Gally's meshes (as a tree, with Ctrl+T or middle-click), export to Collada ("selection only"), import into Oni (DAE to TRBS, TGA to TXMP, ONCC from '''konoko_generic''' and TRMA from '''ninjabot_tx''') and it should Just Work. And indeed it does. [http://geyser.oni2.net/edition/characters/gally/GLB_ready.zip HERE] is the input and [http://geyser.oni2.net/edition/characters/gally/level0_GUNNM.zip HERE] is the Oni-ready plugin (Windows only).
#And that's it, we're done. Now select all of Gally's meshes (as a tree, with Ctrl+T or middle-click), export to Collada ("selection only"), import into Oni (DAE to TRBS, TGA to TXMP, ONCC from '''konoko_generic''' and TRMA from '''ninjabot_tx''') and it should Just Work. And indeed it does. [http://geyser.oni2.net/edition/characters/gally/GLB_ready.zip HERE] is the input and [http://geyser.oni2.net/edition/characters/gally/level0_GUNNM.zip HERE] is the Oni-ready plugin (Windows only).
#If there's a problem with any of these steps, just say so. I'm not sure how I could explain it any better without screenshots.
#If there's a problem with any of these steps, just say so. I'm not sure how I could explain it any better without screenshots.
#This can be done in well under an hour - if you don't have to type a tutorial as you go, that is. Once you get the hang of this, you can save some time by completely skipping the "compact Konoko" part, and placing the new character's centers directly where you want them -- especially if the pose is as simple as this one, and/or if the model comes with a skeleton, or very clear anatomy, such as a [[robot]]. Challenges such as the [[AE:Iron Demon]] or the [[AE:BGI|BGI]] troopers/mecha come readily to mind, and could both use a tutorial.
#This can be done in well under an hour - if you don't have to type a tutorial as you go, that is. Once you get the hang of this, you can save some time by completely skipping the "compact Konoko" part, and placing the new character's centers directly where you want them -- especially if the pose is as simple as this one, and/or if the model comes with a skeleton, or very clear anatomy, such as a robot. Challenges such as the [[AE:Iron Demon]] or the [[AE:BGI|BGI]] troopers/mecha come readily to mind, and could both use a tutorial.


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]