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Importing character models: Difference between revisions

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====Blender====
====Blender====
[http://www.blender.org/ Blender] is mostly OK, but it is not as flexible as ModTool when it comes to manipulating objects in different frames of reference.
[https://www.blender.org/ Blender] is mostly OK, but it is not as flexible as ModTool when it comes to manipulating objects in different frames of reference.


Note from geyser: "AFAIK, there is not much control over local translation and rotation (i.e., relative to the parent), as opposed to global translation and rotation (in world space). Also, IIRC, in Blender objects have 'centers', but those centers are points, with no information on rotation. This means that the center does not really define a local frame of reference at all. The general workaround is to use skeletons, rather than a bunch or meshes parented to each other. I am using only XSI when working with characters."
Note from geyser: "AFAIK, there is not much control over local translation and rotation (i.e., relative to the parent), as opposed to global translation and rotation (in world space). Also, IIRC, in Blender objects have 'centers', but those centers are points, with no information on rotation. This means that the center does not really define a local frame of reference at all. The general workaround is to use skeletons, rather than a bunch or meshes parented to each other. I am using only XSI when working with characters."
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