Multiplayer: Difference between revisions

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{{TOCfloat}} The history of multiplayer in Oni is long and tortured....
{{TOCfloat}} During [[Oni|Oni's]] development, multiplayer gameplay was an expected feature among eager Bungie fans, especially since it was present in Bungie's previous titles [[Myth]] and [[Marathon]]. Although multiplayer was in fact a [[Pre-beta features|pre-beta feature]] of Oni, it was removed before release. Since then, there have been multiple attempts by fans to add this functionality into the game.
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==Original multiplayer==
==Original multiplayer==
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==Fan-made multiplayer==
==Fan-made multiplayer==
There have been multiple efforts to add multiplayer back into Oni by synchronizing relevant elements of the game's state between computers.
There have been multiple efforts to add multiplayer back into Oni by injecting code that synchronizes relevant elements of the game world between computers.


[http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and [[User_talk:Ssg|ssg]]. Up till the departure of typhen in 2005, the project remained in the memory-hacking phase, with limited applications of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which could replicate character animation states as if synchronizing action over a network.
[http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and [[User_talk:Ssg|ssg]]. Up till the departure of typhen in 2005, the project remained in the memory-hacking phase, with limited applications of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which could replicate character animation states over a network.


The next attempt at incorporating MP into Oni was the [[Flatline]] project, started in 2008, with its last release in 2011, and made possible by the [[Daodan DLL]]. Development progressed up to the point where Internet gameplay was smooth in low-latency conditions, though gunplay was not yet supported. [http://www.youtube.com/watch?v=GMeWr11QVjU This video] was made with the last Flatline build before development ceased.
The next attempt at incorporating MP into Oni was the [[Flatline]] project, started in 2008, with its last release in 2011, and made possible by the [[Daodan DLL]]. Development progressed up to the point where Internet gameplay was smooth in low-latency conditions, though gunplay was not yet supported. [http://www.youtube.com/watch?v=GMeWr11QVjU This video] was made with the last Flatline build before development ceased.