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{{TOCfloat}} | {{TOCfloat}} During [[Oni|Oni's]] development, multiplayer gameplay was an expected feature among eager Bungie fans, especially since it was present in Bungie's previous titles [[Myth]] and [[Marathon]]. Although multiplayer was in fact a [[Pre-beta features|pre-beta feature]] of Oni, it was removed before release. Since then, there have been multiple attempts by fans to add this functionality into the game. | ||
{{Clearall}} | {{Clearall}} | ||
==Original multiplayer== | ==Original multiplayer== | ||
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{{Clearall}} | {{Clearall}} | ||
==Fan-made multiplayer== | ==Fan-made multiplayer== | ||
There have been multiple efforts to add multiplayer back into Oni by | There have been multiple efforts to add multiplayer back into Oni by injecting code that synchronizes relevant elements of the game world between computers. | ||
[http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and [[User_talk:Ssg|ssg]]. Up till the departure of typhen in 2005, the project remained in the memory-hacking phase, with limited applications of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which could replicate character animation states | [http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and [[User_talk:Ssg|ssg]]. Up till the departure of typhen in 2005, the project remained in the memory-hacking phase, with limited applications of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which could replicate character animation states over a network. | ||
The next attempt at incorporating MP into Oni was the [[Flatline]] project, started in 2008, with its last release in 2011, and made possible by the [[Daodan DLL]]. Development progressed up to the point where Internet gameplay was smooth in low-latency conditions, though gunplay was not yet supported. [http://www.youtube.com/watch?v=GMeWr11QVjU This video] was made with the last Flatline build before development ceased. | The next attempt at incorporating MP into Oni was the [[Flatline]] project, started in 2008, with its last release in 2011, and made possible by the [[Daodan DLL]]. Development progressed up to the point where Internet gameplay was smooth in low-latency conditions, though gunplay was not yet supported. [http://www.youtube.com/watch?v=GMeWr11QVjU This video] was made with the last Flatline build before development ceased. |