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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (The Unreal engine has quite some similarites. If you ever modded TRAM watching the tutorials will probably make you grin. // When through I'm going to watch the series a second time.) |
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You could probably split this thing into three parts: learning the basics, adding stuff from the long feature list (those not already covered by the basics), and tweaking animations controls to behave like Oni 1 | You could probably split this thing into three parts: learning the basics, adding stuff from the long feature list (those not already covered by the basics), and tweaking animations controls to behave like Oni 1 | ||
===Practice notes=== | |||
Now then if you want to try this do the following. | |||
1) Install Visual Studio 2017 Community (to write C++ later) | |||
2) Register at [https://www.unrealengine.com/en-US/what-is-unreal-engine-4 https://www.unrealengine.com/en-US/what-is-unreal-engine-4], while logged in you can download the installer from the upper right corner. (Blue button "DOWNLOAD".) | |||
3) Start Installer and download Unreal Engine 4.17.1 (It will be about 6 GB. It extracts to 17 GB.) | |||
4) Learn viewport navigation from the yellow flashing blue hat icon. | |||
5) Then continue with the videos of the [https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/index.html 3rd Person Game tutorials.] | |||
===Tutorial summary: 3rd Person Game=== | |||
Incomplete notes... | |||
It seems like there aren't scripts anymore. Blueprint is Visual scripting, you are working with visualized functions, objects, etc. It's more what you can do with the c++ code which also gets compiled. | |||
FBX can contain data for TRBS, TRIA, TRAC, multiple TRAM, materials, textures. | |||
;Video ? | |||
:Blend Parameter now on the left side. | |||
Keybinding (equivalent to key_config.txt) | |||
Input to move binding (equivalent to StNA) | |||
Support for Keyboard, Mouse (and inverted control), Gamepads and touch | |||
Player camera settings editable (distance holder named "Spring Arm") | |||
;Animations | |||
:Animation cycles (TRAM - shortcuts) | |||
:Transition rules (similar to those in TRAM headers <FromState>, <ToState>) | |||
:Blend Space is an heavily enhanced version of <Interpolation> | |||
::The animation gets adapted in length AND rotation values. When properly used, transition are nothing less than perfect. | |||
;Video 8 | |||
:Anim Preview Editor is on the right now | |||
:Event Graph: right-click for context menu to add missing "Try Get Pawn Owner" | |||
;Video 12 | |||
:Character Blueprint is sort of an ONCC. They aren't exactly equal. | |||
:: It misses seeing, hearing, weapon skills and more. It has settings for jump, "air control", LOD, shadow, few CHAR events, collision box, tags, ONIE related stuff | |||
EventGraph -> Component -> Mesh -> e.g. Get Material Index | |||
[...] |
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