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Restless Souls/Wishlist: Difference between revisions

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m (interesting ... ue4 works with PCM and ADPCM too)
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:T - Tutorial
:T - Tutorial
:D - Documentation
:D - Documentation


Features the demo should include:  
Features the demo should include:  
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* add effects via ONIE-TMBD-MTRL mini complex
* add effects via ONIE-TMBD-MTRL mini complex
* driving a truck
* driving a truck
* finding a BSL equivalent
* BSL equivalent ("Blueprint")
* team support (easy methods to make project contributions)
* team support (easy methods to make project contributions)
Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/index.html Blueprint 3rd Person Game]
It touches pretty much stuff in these 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics
You could probably split this thing into three parts: learning the basics, adding stuff from the long feature list (those not already covered by the basics), and tweaking animations controls to behave like Oni 1
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