Blender: Difference between revisions

231 bytes added ,  12 September 2017
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+ (de)select all, show normals
m (adding formatting for better visibility)
m (+ (de)select all, show normals)
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Q: '''How do you select''' faces, edges and vertecies (points)?
Q: '''How do you select''' faces, edges and vertecies (points)?
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract.
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract.
Q: How to '''(de)select all'''.
:A: Press A.


Q: How do you '''fill holes''' in meshes?
Q: How do you '''fill holes''' in meshes?
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face.
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face.
Q: How do you show normals?
:A: '''Press N''' to toggle for a panel wit more properties. Scroll down to '''Mesh Display section'''. You likely want to click on the '''faces symbol'''.


Q: How do you '''edit UVs'''?
Q: How do you '''edit UVs'''?
:A:
:A:
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