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Blender: Difference between revisions

41 bytes added ,  12 September 2017
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adding formatting for better visibility
m (+ how to select, how to fill holes // how to fix UV ? // going to fix a few boxes for the ue4 test level)
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==Tools and actions==
==Tools and actions==
Q: How do I select faces, edges and vertecies (points)?
Q: '''How do you select''' faces, edges and vertecies (points)?
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. Right-click for selection. Use Shift to add or subtract.
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract.


Q: How do I fill holes in meshes?
Q: How do you '''fill holes''' in meshes?
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face.
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face.


Q: How do I edit UVs?
Q: How do you '''edit UVs'''?
:A:
:A:
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