Combat moves: Difference between revisions

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!P+&#8593;<br>(from FRONT)
!P+&#8593;<br>(from FRONT)
|throw_fw_p<br>(throw_fw_p_tgt)
|throw_fw_p<br>(throw_fw_p_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
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!RIFLE DISARMS
!RIFLE DISARMS
!KONRIF
!KONRIF
!COMRIF
!(COMGUY)
!STRRIF
!(STRIKE)
!NINRIF
!(NINJA)
!TANRIF
!(TANKER)
!ELIRIF
!(ELITE)
!REDRIF
!(RED)
!(THUG)
!(THUG)
!MURRIF
!(MURO)
!(MUTANT)
!(MUTANT)
!(TCTF)
!(TCTF)
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!P+&#8593;<br>(from FRONT)
!P+&#8593;<br>(from FRONT)
|throw_fw_p<br>(throw_fw_p_tgt)
|throw_fw_p<br>(throw_fw_p_tgt)
|
|style="background:black"|
|
|style="background:black"|
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|style="background:black"|
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|style="background:black"|
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|style="background:black"|
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|style="background:lime"|= KONRIF
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|-
|-
!P+&#8593;<br>(from BACK)
!P+&#8593;<br>(from BACK)
|throw_bk_p<br>(throw_bk_p_tgt)
|throw_bk_p<br>(throw_bk_p_tgt)
|
|style="background:black"|
|
|style="background:black"|
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|style="background:black"|
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|style="background:black"|
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|style="background:black"|
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|style="background:lime"|= KONRIF
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|style="background:black"|
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|style="background:black"|
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|style="background:black"|
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|style="background:black"|
|- style="background:yellow"
|- style="background:yellow"
!PISTOL DISARMS
!PISTOL DISARMS
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|-
|-
!P+&#8593;<br>(from FRONT)
!P+&#8593;<br>(from FRONT)
|throw_bk<br>(throw_bk_tgt)
|throw_fw_p<br>(throw_fw_p_tgt)
|
|throw_fw<br>(throw_fw_tgt)
|
|
|
|
|
|
|
|
|
|
|
|
|throw_fw_p<br>(throw_fw_p_tgt)
|style="background:black"|
|style="background:lime"|= COMPIS
|style="background:lime"|= COMPIS
|
|
|-
|-
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|throw_bk<br>(throw_bk_tgt)
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|style="background:lime"|= STRIKE
|style="background:lime"|= STRIKE
|}
|}
'''Konoko (1)''' : the rifle duplicates are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt''').
'''Konoko(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.
'''Konoko(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.


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'''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
'''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
'''Red (1)''' : the pistol duplicate are called '''REDPISthrow_bk''' and '''REDPISthrow_bk_tgt''' (instead of '''REDPISthrow_bk_p''' and '''REDPISthrow_bk_p_tgt''').


'''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
'''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.