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| Paradox-01 (talk | contribs) m (reduced char capsule size) | Paradox-01 (talk | contribs)  mNo edit summary | ||
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| == | ==v2== | ||
| === | ===Changes=== | ||
| * Pickup system: in v1 player actor was checking for overlapping items, in v2 overlapping item sends signal to player. (Advantage: much smaller code. Disadvantage: player can't pickup items he was spawned on because the items beginOverlap function won't fire in such a case.) | |||
| * Reduced capsule size for characters (changed from 42 to 30), characters can now better run into each other (shouldn't be set to 0 because then the mesh overlap all the time), we might change the values again when adding H2H combat. | * Reduced capsule size for characters (changed from 42 to 30), characters can now better run into each other (shouldn't be set to 0 because then the mesh overlap all the time), we might change the values again when adding H2H combat. | ||
| ===Bugfixes=== | ===Bugfixes=== | ||
| '''Temporal solution for climbing up:''' | '''Temporal solution for climbing up:''' | ||
| * Increased grabbing height in MoveToLocation macro. Height Location subtracts now 95 instead of 120. (In theory this number should match the characters capsule height?) | * Increased grabbing height in MoveToLocation macro. Height Location subtracts now 95 instead of 120. (In theory this number should match the characters capsule height?) | ||
| * With increase grabbing height the character comes out to high. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The the later makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40. | * With increase grabbing height the [[Oni2:UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The the later makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40. | ||
| '''Temporal solution for climbing around a corner:''' | '''Temporal solution for climbing around a corner:''' | ||
| * CornerLeft and CornerRight uses now Z values of -10. | * CornerLeft and CornerRight uses now Z values of -10. | ||
| ==future version== | |||
| ===Changes=== | |||
| * Merge General BP Interface with ONCC interface | |||
| * redo health system | |||
| ===Bugfixes=== | |||
| '''Prevent rolling animation when character should just grab a ledge:''' | '''Prevent rolling animation when character should just grab a ledge:''' | ||
| * Add here | * Happens when you jump from a higher placer to a ledge. | ||
| * Add here ... | |||
| '''Prevent ledge grab when character falls far too fast''' | '''Prevent ledge grab when character falls far too fast''' | ||
| * Add here | * When jumping down very deep ... | ||
| * Add here ... | |||
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