UnrealOni/Tutorials: Difference between revisions

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:[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 10:28, 23 May 2018 (CEST)
:[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 10:28, 23 May 2018 (CEST)
The following is a step-by-step tutorial intended for [http://geyser.oni2.net/UE4/OniTRAM/OniSkeletonBased/ THESE] (all of Oni's animations, optimized for retargeting and compatible with [https://www.unrealengine.com/marketplace/advanced-locomotion-system-v1 ALS]), but it will work with other characters and their animations too.
The following is a step-by-step tutorial intended for [http://geyser.oni2.net/UE4/OniTRAM/OniSkeletonBased/ THESE] (all of Oni's animations, optimized for retargeting and compatible with [https://www.unrealengine.com/marketplace/advanced-locomotion-system-v1 ALS]), but it will work with other characters and their animations too.
#There are three "mannequins" adapted from the TRCM of Oni's level0_Final: bip_konoko.fbx, bip_comguy.fbx and bip_striker.fbx (.blend files are for those who may want to tweak their poses)
#There are three "mannequins" adapted from the TRCM of Oni's level0_Final: '''bip_konoko.fbx''', '''bip_comguy.fbx''' and '''bip_striker.fbx''' (.blend files are for those who may want to tweak their poses)
#Open UE4, and drag-and-drop the .fbx mannequins into your project (ideally into a separate folder like Content/OniTRAM): in the "FBX Import Options" dialog, set "Mesh/Skeleton" to "None", make sure "Animation/Import Animations" is checked, and then click "Import" (or "Import All" if you're drag-and-dropping several mannequins at once).
#Open UE4, and drag-and-drop the .fbx mannequins into your project (ideally into a separate folder like Content/OniTRAM): in the "FBX Import Options" dialog, set "Mesh/Skeleton" to "None", make sure "Animation/Import Animations" is checked, and then click "Import" (or "Import All" if you're drag-and-dropping several mannequins at once).
#Open each of the imported Skeleton assets in Persona, and do the following for each of them (in order to be able to retarget the animations later):
#Open each of the imported Skeleton assets in Persona, and do the following for each of them (in order to be able to retarget the animations later):