XML:Impt: Difference between revisions

646 bytes added ,  7 June 2018
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(+ Impact tree)
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===Impact tree===
===Impact tree===
If an impact (effect) links to an empty node it will go the hierarchy upwards until it finds content and matching conditions.
 
  Default
  Default
   |
   |
   +--Blunt
   +--Blunt (groups env (especially enc-char) collisions ? self: empty)
   |  |
   |  |
   |  +--Fall_Slide
   |  +--Fall_Slide (line of connection ? TRAM<ToState>RunSlide : ONCC<ONCCImpact><Name>Fall_Slide</Name></ONCCImpact> : ONIE, self: empty)
   |  +--Hit (Groups objects and particle attracted by gravity?)
   |  +--Hit (Groups objects and particle attracted by gravity?)
   |  |  |
   |  |  |
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   |  |  |  +--Weapon
   |  |  |  +--Weapon
   |  |  |
   |  |  |
   |  |  +--Shrapnel
   |  |  +--Shrapnel (BINA3RAPw5_sbg_f05, BINA3RAPw11_ba1_f03, self: empty)
   |  |  +--Weapon_Bounce (Maybe triggered when weapon is kicked by a running character or in older game versions weapon used to bounce on the ground when dropped ?)
   |  |  +--Weapon_Bounce (BINA3RAPw5_sbg_p01, BINA3RAPw9_scr_p08, BINA3RAPw9_scr_p01, BINA3RAPw10_sni_p01, self: empty)
   |  |
   |  |
   |  +--Footstep
   |  +--Footstep
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   +--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?)
   +--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?)
   |  |
   |  |
   |  +--Blast
   |  +--Blast (Is this used by any instance? Let's check explosive particles: MadBomber, SBG, WMC, ShinBomb)
   |  +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
   |  +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
   |      |
   |      |
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       |  |
       |  |
       |  +--Kick_Blocked
       |  +--Kick_Blocked
       |  +--Kick_Hit (Groups ONIA links)
       |  +--Kick_Hit (Groups ONIA links. For character-global (not bone specific) particle use ONCC-TRAM (ONCP) particle links.)
       |  |  |
       |  |  |
       |  |  +--Bar_Super_Kick
       |  |  +--Bar_Super_Kick
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       |  |
       |  |
       |  +--Punch_Blocked
       |  +--Punch_Blocked
       |  +--Punch_Hit (Groups ONIA links)
       |  +--Punch_Hit (Groups ONIA links. Redundant to ONCP since ONIA <Modifier> is always "Any". Or you think of it as "future-proof" if you add more (actual light and heavy) characters.)
       |  |  |
       |  |  |
       |  |  +--Bar_Super_Punch
       |  |  +--Bar_Super_Punch
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