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m (should have used vanilla/ path) |
Paradox-01 (talk | contribs) (+ Impact tree) |
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{{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }} | {{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }} | ||
===general information=== | |||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
* '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat) | * '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat) | ||
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===XML structure=== | |||
For example:<br>ImptBar_Super_Kick.xml | For example:<br>ImptBar_Super_Kick.xml | ||
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: Medium | : Medium | ||
: Light | : Light | ||
===Impact tree=== | |||
Default | |||
| | |||
+--Blunt | |||
| | | |||
| +--Fall_Slide | |||
| +--Hit (Groups objects and particle attracted by gravity?) | |||
| | | | |||
| | +--Fall | |||
| | | | | |||
| | | +--Fall_Knockdown | |||
| | | +--Fall_Land | |||
| | | | | |||
| | | +--Fall_LandHard | |||
| | | | |||
| | +--Fall_Object | |||
| | | | | |||
| | | +--Powerup | |||
| | | +--Weapon | |||
| | | | |||
| | +--Shrapnel | |||
| | +--Weapon_Bounce (Maybe triggered when weapon is kicked by a running character or in older game versions weapon used to bounce on the ground when dropped ?) | |||
| | | |||
| +--Footstep | |||
| | | |||
| +--Footstep_Run | |||
| | | | |||
| | +--Footstep_RunMain | |||
| | +--Footstep_RunSprint | |||
| | +--Footstep_RunStop | |||
| | +--Footstep_Shuffle | |||
| | | | |||
| | +--Footstep_RunStart | |||
| | +--Footstep_SingleStep | |||
| | +--Footstep_Turn | |||
| | | |||
| +--Footstep_Walk | |||
| | | | |||
| | +--Footstep_WalkMain | |||
| | +--Footstep_WalkStop | |||
| | +--Footstep_Crouch | |||
| | | |||
| +--Footstep_Zombie | |||
| +--Footstep_IronDemon | |||
| | | |||
| +--Footstep_IronDemon_Turn | |||
| | |||
+--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?) | |||
| | | |||
| +--Blast | |||
| +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive) | |||
| | | |||
| +--Bullet | |||
| | | | |||
| | +--w1_tap | |||
| | +--w2_sap | |||
| | +--w7_scc | |||
| | +--w8_mbo | |||
| | | |||
| +--Energy | |||
| | | | |||
| | +--w3_phr | |||
| | +--w4_psm | |||
| | +--w6_vdg | |||
| | +--w10_sni | |||
| | +--w12_ba2 | |||
| | +--w13_muro | |||
| | +--w14_muro | |||
| | | |||
| +--Grenade | |||
| | | |||
| +--w5_sbg | |||
| +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?) | |||
| +--w11_ba1 | |||
| | |||
+--Debris | |||
| | | |||
| +--Casing | |||
| +--Glass_Shard | |||
| +--Spark | |||
| | |||
+--Melee (H2H attack impacts) | |||
| | |||
+--Head (head nut, huh?) | |||
| | | |||
| +--Head_Blocked | |||
| +--Head_Hit | |||
| +--Head_Killed | |||
| | |||
+--Kick | |||
| | | |||
| +--Kick_Blocked | |||
| +--Kick_Hit (Groups ONIA links) | |||
| | | | |||
| | +--Bar_Super_Kick | |||
| | +--Com_Super_Kick | |||
| | +--Eli_Super_Kick | |||
| | +--Gri_Super_Kick | |||
| | +--Kon_Super_Kick | |||
| | +--Mur_Super_Kick | |||
| | +--Nin_Super_Kick | |||
| | +--Red_Super_Kick | |||
| | +--Str_Super_Kick | |||
| | +--Swt_Super_Kick | |||
| | +--Tan_Super_Kick | |||
| | +--Tcl_Super_Kick | |||
| | +--Thu_Super_Kick | |||
| | | |||
| +--Kick_Killed | |||
| | |||
+--Punch | |||
| | | |||
| +--Punch_Blocked | |||
| +--Punch_Hit (Groups ONIA links) | |||
| | | | |||
| | +--Bar_Super_Punch | |||
| | +--Com_Super_Punch | |||
| | +--Eli_Super_Punch | |||
| | +--Gri_Super_Punch | |||
| | +--Kon_Super_Punch | |||
| | +--Mur_Super_Punch | |||
| | +--Nin_Super_Punch | |||
| | +--Red_Super_Punch | |||
| | +--Str_Super_Punch | |||
| | +--Swt_Super_Punch | |||
| | +--Tan_Super_Punch | |||
| | +--Tcl_Super_Punch | |||
| | +--Thu_Super_Punch | |||
| | | |||
| +--Punch_Killed | |||
| | |||
+--Self_Damage | |||
+--Self_Damage_Killed | |||
{{XML}} | {{XML}} |
edits