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==Migrating 1.3 content to Fuse CC== | ==Migrating 1.3 content to Fuse CC== | ||
Both '''Fuse CC''' and '''Fuse 1.3''' have an "Import" functionality for all three kinds of components: | |||
*'''File/Import/Import Substances''' (materials) | |||
*'''File/Import/Import Characters''' (body parts) | |||
*'''File/Import/Import Clothing''' (clothes, shoes, hair, eyewear & masks, ...) | |||
Characters and clothing are imported from standard OBJ geometry (and a set of texture maps specified separately) through a set of rather intuitive prompts. | |||
Unlike characters, clothing can typically be imported simply by copying the data to the correct location, leaving missing materials as the only issue to take care of. | |||
Materials are imported only from Allegorithmic's substance format (*.sbsar), which turns out to be a 7Zip-packed archive containing an XML file and an assembler-like binary file. | |||
===Substance migration=== | |||
Fuse 1.3 substances are unfortunately incompatible with Fuse, with an error message about "base color" upon import. This can probably be resolved with [https://www.allegorithmic.com/products/substance-designer Substance Designer] (trial version), to be confirmed. | |||
Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://share.allegorithmic.com/libraries?by_category_type_id=4 Materials] category of the Allegorithmic community website. All the custom-imported substances end up in Fuse CC's "Custom" category, and can only be categorized through manual work on the files. | |||
===Character migration=== | |||
More later. | |||
===Clothing migration=== | |||
More later. | |||
==Importing non-Fuse content== | ==Importing non-Fuse content== |