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(linking to coming Levels subpage; moving existing level info to Levels; moving Story section above lengthy Controls section) |
(→Development: not sure if there is a better place for this, but linking to hinxlinx's artwork) |
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The game binary contains various strings which demonstrate that it ran on the Angel Game Engine (AGE), the in-house engine used by Angel Studios. Since Angel almost exclusively developed racing games at the time Oni 2 was started, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation. It seems likely that Angel had to do a tremendous amount of coding to add support for this type of game to their engine. Interestingly, Angel was apparently bought by Rockstar for their engine, and AGE became RAGE, the [[wikipedia:Rockstar_Advanced_Game_Engine|Rockstar Advanced Game Engine]], which Rockstar has used to power the Grand Theft Auto games from IV onward. | The game binary contains various strings which demonstrate that it ran on the Angel Game Engine (AGE), the in-house engine used by Angel Studios. Since Angel almost exclusively developed racing games at the time Oni 2 was started, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation. It seems likely that Angel had to do a tremendous amount of coding to add support for this type of game to their engine. Interestingly, Angel was apparently bought by Rockstar for their engine, and AGE became RAGE, the [[wikipedia:Rockstar_Advanced_Game_Engine|Rockstar Advanced Game Engine]], which Rockstar has used to power the Grand Theft Auto games from IV onward. | ||
A concept artist for Oni 2, Eric Lin, has done some original art in subsequent years that reflects his work on the game. Click [https://www.deviantart.com/hinxlinx/gallery/?catpath=%2F&edit=0&q=oni here] to search his gallery for Oni-related art. | |||
==Gameplay== | ==Gameplay== |