User talk:Iritscen: Difference between revisions

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:::Oops, my bad. I shouldn't try to code after midnight. Thanks for the fix. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:35, 3 November 2017 (CET)
:::Oops, my bad. I shouldn't try to code after midnight. Thanks for the fix. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:35, 3 November 2017 (CET)
== slowmo revisited ==
''[In reference to [[User_talk:Iritscen/Archive2#slowmo|this old discussion]].]''<br/>
Hi guys! Sorry for the massive bump. I am finishing my Omega Tournament Level and since I use slowmo in two calls, so I needed to investigate this issue (to find the correct ratio for both platforms). So I asked EdT to run the following BSL scripts (http://script10k.oni2.net/wikifiles/EnvWarehouse_slowmo_test_scripts.7z) on mac and to record it in a 60 FPS video. I did the same thing in windows. In the end I created two videos that compare the two versions of the scripts (one with slowmo 100 and other with slowmo 600) in both operating systems. The results seem to be the same!<br/>
You can watch the comparison here (you need a libx265 player):<br/>
http://script10k.oni2.net/videos/comparison_slowmo_win_mac_1.mp4<br/>
http://script10k.oni2.net/videos/comparison_slowmo_win_mac_2.mp4
In case you are interested the original videos can be found here:<br/>
http://script10k.oni2.net/videos/slowmo_os_comparison_original_videos.7z --[[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 04:58, 24 August 2019‎