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Paradox-01 (talk | contribs) (Anyway, damage of 5 is not lethal. Griffin could have survived this.) |
Paradox-01 (talk | contribs) mNo edit summary |
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Structure: | Structure: | ||
h2h_powerup_e01 (Sprite, lensflare01) | |||
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+-- h2h_powerup_p01 (Discus, lensflare11) | |||
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;Structure: | ;Structure: | ||
h2h_powerup_e01a (Sprite, lensflare01) | |||
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+-- h2h_powerup_p01 (Discus, lensflare11) | |||
+-- h2h_powerup_p01 (Flat, lensflare06) | |||
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* At the end of the game Konoko shows this burst effect which makes everyone else fall to the ground. | * At the end of the game Konoko shows this burst effect which makes everyone else fall to the ground. | ||
* As it is the end of the game the AI likely not intended to stand up again. (Double check BSL.) However, in some cases AI stands up again. | * As it is the end of the game the AI likely not intended to stand up again. (Double check BSL.) However, in some cases AI stands up again. | ||
* Anyway, damage of 5 is not lethal | * Anyway, damage of 5 is not lethal. Griffin could have survived this. (On a second thought it is also idiotic to assume that the folks around Konoko will die from a little lightshow.) | ||
==Temporary notes== | |||
Some emitter might seem to have lensflares but those could silenced. Maybe the devs decided to use a template which has already some properties set while the emitter itself remains invisible. | |||
<Appearance> | |||
<DisplayType>Sprite</DisplayType> | |||
<TexGeom>lensflare01</TexGeom> |
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