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XML talk:Adding Daodan powers to a character: Difference between revisions

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(Anyway, damage of 5 is not lethal. Griffin could have survived this.)
 
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Structure:
Structure:
h2h_powerup_e01 (Sprite, lensflare01)
  |
  +-- h2h_powerup_p01 (Discus, lensflare11)




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;Structure:
;Structure:
h2h_powerup_e01a (Sprite, lensflare01)
  |
  +-- h2h_powerup_p01 (Discus, lensflare11)
  +-- h2h_powerup_p01 (Flat, lensflare06)




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* At the end of the game Konoko shows this burst effect which makes everyone else fall to the ground.
* At the end of the game Konoko shows this burst effect which makes everyone else fall to the ground.
* As it is the end of the game the AI likely not intended to stand up again. (Double check BSL.) However, in some cases AI stands up again.
* As it is the end of the game the AI likely not intended to stand up again. (Double check BSL.) However, in some cases AI stands up again.
* Anyway, damage of 5 is not lethal is Griffin could have survived this. (On a second thought it is also idiotic to assume that the folks around Konoko will die from a little lightshow.)
* Anyway, damage of 5 is not lethal. Griffin could have survived this. (On a second thought it is also idiotic to assume that the folks around Konoko will die from a little lightshow.)
 
 
 
==Temporary notes==
Some emitter might seem to have lensflares but those could silenced. Maybe the devs decided to use a template which has already some properties set while the emitter itself remains invisible.
 
        <Appearance>
            <DisplayType>Sprite</DisplayType>
            <TexGeom>lensflare01</TexGeom>
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