Modifying textures: Difference between revisions

m
added the fourth envmap that is used for Konoko's armor
m (Mac OS X -> macOS)
m (added the fourth envmap that is used for Konoko's armor)
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:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version)
:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version)


:The <EnvMap> refers to what texture is used to simulate reflectivity. There are 3 envmap files that are used for characters:
:The <EnvMap> refers to what texture is used to simulate reflectivity. There are 4 envmap files that are used for characters:
:TXMPstrikerarmor
:TXMPstrikerarmor
:TXMPenvksface
:TXMPenvksface
:TXMPenvksarmor
:TXMPSUPER_REFLECT
:TXMPSUPER_REFLECT


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