AE:Trailer/Shapeshifting: Difference between revisions

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showing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in some nice place(s), with an orbiting camera
showing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in some nice place(s), with an orbiting camera


:Is this what you had in mind? http://edt.oni2.net/AE_Files/AllChar.mov --[[User:EdT|EdT]] 02:42, 9 August 2008 (CEST)
:Is this what you had in mind? http://iritscen.oni2.net/wiki/EdT-Shapeshifting.mov [Updated link. --Iritscen] --[[User:EdT|EdT]] 02:42, 9 August 2008 (CEST)


:It takes longer than I thought it would... We must take it down to 4 seconds or so by showing one ONCC for each ONCV: a red Fury with red hair, a blue one with a headband, etc. Another trick would be to show characters 3 by 3 (standing in a triangle, with their backs to the invisible player). Obviously, in both cases, you'd have to use scripts with chr_set_class (and in your case that means emulating the beta or the PC build). As yet another trick, random body sizes should be ruled out. Oh, and the location is rather dull, don't you think? There's not much for a scenery except for those (very) distant cars... That's a no-no. --[[User:Geyser|geyser]] 03:12, 12 August 2008 (CEST)
:It takes longer than I thought it would... We must take it down to 4 seconds or so by showing one ONCC for each ONCV: a red Fury with red hair, a blue one with a headband, etc. Another trick would be to show characters 3 by 3 (standing in a triangle, with their backs to the invisible player). Obviously, in both cases, you'd have to use scripts with chr_set_class (and in your case that means emulating the beta or the PC build). As yet another trick, random body sizes should be ruled out. Oh, and the location is rather dull, don't you think? There's not much for a scenery except for those (very) distant cars... That's a no-no. --[[User:Geyser|geyser]] 03:12, 12 August 2008 (CEST)
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::If you're courageous, you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for females, another for Comguy-like skeletons, and another for the taller Striker-like characters. Then time the ONCC changes so that each of the 3 characters explores its range of ONCC in 4 seconds or so. The advantage of this is that you can actually play animations seamlessly on the characters (walking, taunting, whatever), and since their body size is continuous, it will ''really'' look like they're "shapeshifting": like one character morphing from one appearance into the other, not characters replacing each other. See if you're interested in having it look that way.
::If you're courageous, you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for females, another for Comguy-like skeletons, and another for the taller Striker-like characters. Then time the ONCC changes so that each of the 3 characters explores its range of ONCC in 4 seconds or so. The advantage of this is that you can actually play animations seamlessly on the characters (walking, taunting, whatever), and since their body size is continuous, it will ''really'' look like they're "shapeshifting": like one character morphing from one appearance into the other, not characters replacing each other. See if you're interested in having it look that way.
:::[[User:Geyser|geyser]] 16:03, 12 August 2008 (CEST)
:::[[User:Geyser|geyser]] 16:03, 12 August 2008 (CEST)
::::No idea about the story behind the [http://oni.bungie.org/community/forum/viewtopic.php?id=508 white (+ not reflective) BGI guys]. Better ask Ed (they are on his oni name space).
::::No idea about the story behind the [http://oni.bungie.org/forum/viewtopic.php?id=508 white (+ not reflective) BGI guys]. Better ask Ed (they are on his oni name space).
::::'''empty rectangular areas''' I can only think about the dream diver's last room then. You have to remind me in more detail if you want other rooms. ^_^
::::'''empty rectangular areas''' I can only think about the dream diver's last room then. You have to remind me in more detail if you want other rooms. ^_^
::::'''set all random body sizes to 1''' Done.
::::'''set all random body sizes to 1''' Done.