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also failed to come true. However, even before Oni fans really knew that there would never be official modding tools from Bungie, they were already eagerly diving into the game data to see how they could mod it.<ref> | also failed to come true. However, even before Oni fans really knew that there would never be official modding tools from Bungie, they were already eagerly diving into the game data to see how they could mod it.<ref> | ||
Fans wasted no time in dumping the readable text from the executable and trying to figure out how to enable Developer Mode, | Fans wasted no time in dumping the readable text from the executable and trying to figure out how to enable Developer Mode, starting before Oni's official release date by analyzing the demo<!--Dead link: http://carnage.bungie.org/oniresforum/onires.archive.pl?read=35 -->. Little did they know it would take another five years before this particular goal would be reached. | ||
</ref> | </ref> | ||
Nevertheless, the lack of any documentation or tools for modding undeniably slowed the development of mods within the community. Only for the last {{Age|2010|11|6}}<!--Nov. 6, 2010 is the date that geyser posted about OniSplit supporting pathfinding grids for new levels in the article "New levels".--> years has the community's modding capabilities covered nearly all aspects of the {{Age|2001|1|28}}-year-old game. | Nevertheless, the lack of any documentation or tools for modding undeniably slowed the development of mods within the community. Only for the last {{Age|2010|11|6}}<!--Nov. 6, 2010 is the date that geyser posted about OniSplit supporting pathfinding grids for new levels in the article "New levels".--> years has the community's modding capabilities covered nearly all aspects of the {{Age|2001|1|28}}-year-old game. |