AE talk:Trailer: Difference between revisions

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:::On the use of "kawaii" here: the second part of the intro uses a pentatonic Asian-ish theme. This section also comes across as cheerful and humorous in a "cute" way after the somewhat dramatic opening.
:::On the use of "kawaii" here: the second part of the intro uses a pentatonic Asian-ish theme. This section also comes across as cheerful and humorous in a "cute" way after the somewhat dramatic opening.
:::The trailer is not the place for pointing out flaws and making them part of our showcase (with booooorrrrriiiiinnnnggg footage as Loser puts it). ''So what'' if Oni's original AI sucked at pursuit, melee or dodging gunfire - that's not new, and it's not the exact point why people shoud check out the ''Edition'', is it? The point is that in the Edition, they ''do'' behave in a realistic and challenging way, and that's what we want the people to see. Of course, before the footage there'll be a minimal comment saying "faster AI" or something but interleaving before-after and sucks-rocks is anticlimatic IMO. If our stuff looks so awesome and fits in so well that it feels like it's always been there, all the better. If you want to add more insight into why such-and-such feature is a breakthrough, YouTube lets you add annotations to the video after you upload it. Something like "original AI didn't dodge projectiles at all" or "original AI ran much slower than the player". You won't waste time on "artificially lame" footage of pre-Edition Oni, and you won't introduce breaks in our non-stop display of awesomeness ^_^ --[[User:Geyser|geyser]] 13:50, 29 July 2008 (CEST)
:::The trailer is not the place for pointing out flaws and making them part of our showcase (with booooorrrrriiiiinnnnggg footage as Loser puts it). ''So what'' if Oni's original AI sucked at pursuit, melee or dodging gunfire - that's not new, and it's not the exact point why people shoud check out the ''Edition'', is it? The point is that in the Edition, they ''do'' behave in a realistic and challenging way, and that's what we want the people to see. Of course, before the footage there'll be a minimal comment saying "faster AI" or something but interleaving before-after and sucks-rocks is anticlimatic IMO. If our stuff looks so awesome and fits in so well that it feels like it's always been there, all the better. If you want to add more insight into why such-and-such feature is a breakthrough, YouTube lets you add annotations to the video after you upload it. Something like "original AI didn't dodge projectiles at all" or "original AI ran much slower than the player". You won't waste time on "artificially lame" footage of pre-Edition Oni, and you won't introduce breaks in our non-stop display of awesomeness ^_^ --[[User:Geyser|geyser]] 13:50, 29 July 2008 (CEST)
::::I could argue that using Pursuit, and timing the cuts between before-and-after to its rhythm had a good effect, but it's true that I was going for a slower feel. I'm not one of those [http://www.imdb.com/name/nm0000881/ fast-cutting, rock-music-blaring kind] of editors, I prefer a cooler, more composed approach, such as what you see in the 1999 trailer. But I think I can find a balance between what you and I conceived of. Give me a bit to throw together a draft that uses your opening & music and see how you like it. I am not at full productive capacity yet, post-move, but soon my office will be set up and I can grind something out. --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST)
::::I could argue that using Pursuit, and timing the cuts between before-and-after to its rhythm had a good effect, but it's true that I was going for a slower feel. I'm not one of those [https://www.imdb.com/name/nm0000881/ fast-cutting, rock-music-blaring kind] of editors, I prefer a cooler, more composed approach, such as what you see in the 1999 trailer. But I think I can find a balance between what you and I conceived of. Give me a bit to throw together a draft that uses your opening & music and see how you like it. I am not at full productive capacity yet, post-move, but soon my office will be set up and I can grind something out. --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST)
;Off-topic but not quite:As for what you're doing to Motoko, it may be a good idea to show your results-so-far and report your problems ASAP. Don't let your pride become a major time sink. Also, I haven't gotten back at you on Mutant Griffin: do you want me to, or should I have a look at your latest fixes first?
;Off-topic but not quite:As for what you're doing to Motoko, it may be a good idea to show your results-so-far and report your problems ASAP. Don't let your pride become a major time sink. Also, I haven't gotten back at you on Mutant Griffin: do you want me to, or should I have a look at your latest fixes first?
::[[User:Geyser|geyser]] 23:59, 28 July 2008 (CEST)
::[[User:Geyser|geyser]] 23:59, 28 July 2008 (CEST)
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