XML:ONCC: Difference between revisions

m
link fixes
m (correcting prev/next types in nav header)
m (link fixes)
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| <SoundConstants>
| <SoundConstants>
|
|
| see [[XML:SNDD#step_1:_preparing_the_TRAM|HERE]]
| see [[XML:SNDD#Step_1:_preparing_the_TRAM|HERE]]
|-
|-
|valign=top| <HostileThreatDefiniteTimer>
|valign=top| <HostileThreatDefiniteTimer>
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|valign=top| <ImpactModifierName>
|valign=top| <ImpactModifierName>
|valign=top| flag
|valign=top| flag
| used to choose correct effect from [[XML:BINA/ONIE#list_of_tags.2C_types.2C_and_flags|ONIE]]; impact name -> material name -> modifier (<Component> must be probably "Impact")
| used to choose correct effect from [[XML:BINA/ONIE#List_of_tags.2C_types.2C_and_flags|ONIE]]; impact name -> material name -> modifier (<Component> must be probably "Impact")
: Any
: Any
: Light
: Light
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| <Health>
| <Health>
| int32
| int32
| basic health of the character model; extra health information for every unique character are stored in the [[XML:BINA/OBJC/CHAR#XML|BINACJBOCharacter.oni]] file. If playing on hard the character receives automatically a boost of 25% health by default (from [[OBD:ONGS|ONGS]], excluding player character).
| basic health of the character model; extra health information for every unique character are stored in the [[XML:BINA/OBJC/CHAR#XML_structure|BINACJBOCharacter.oni]] file. If playing on hard the character receives automatically a boost of 25% health by default (from [[OBD:ONGS|ONGS]], excluding player character).
|-
|-
|valign=top| <FeetBones>
|valign=top| <FeetBones>
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==[[OBD:ONCC#CBPM|CBPM]]: Character Body Part Materials==
==CBPM: Character Body Part Materials==
* CBPM link to [[XML:Mtrl|Mtrl]] files which are used by [[XML:BINA/ONIE|ONIE]].
* [[OBD:CBPM|CBPMs]] link to [[XML:Mtrl|Mtrl]] files which are used by [[XML:BINA/ONIE|ONIE]].