18,700
edits
m (correcting prev/next types in nav header) |
m (link fixes) |
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| <SoundConstants> | | <SoundConstants> | ||
| | | | ||
| see [[XML:SNDD# | | see [[XML:SNDD#Step_1:_preparing_the_TRAM|HERE]] | ||
|- | |- | ||
|valign=top| <HostileThreatDefiniteTimer> | |valign=top| <HostileThreatDefiniteTimer> | ||
Line 598: | Line 598: | ||
|valign=top| <ImpactModifierName> | |valign=top| <ImpactModifierName> | ||
|valign=top| flag | |valign=top| flag | ||
| used to choose correct effect from [[XML:BINA/ONIE# | | used to choose correct effect from [[XML:BINA/ONIE#List_of_tags.2C_types.2C_and_flags|ONIE]]; impact name -> material name -> modifier (<Component> must be probably "Impact") | ||
: Any | : Any | ||
: Light | : Light | ||
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| <Health> | | <Health> | ||
| int32 | | int32 | ||
| basic health of the character model; extra health information for every unique character are stored in the [[XML:BINA/OBJC/CHAR# | | basic health of the character model; extra health information for every unique character are stored in the [[XML:BINA/OBJC/CHAR#XML_structure|BINACJBOCharacter.oni]] file. If playing on hard the character receives automatically a boost of 25% health by default (from [[OBD:ONGS|ONGS]], excluding player character). | ||
|- | |- | ||
|valign=top| <FeetBones> | |valign=top| <FeetBones> | ||
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== | ==CBPM: Character Body Part Materials== | ||
* CBPM link to [[XML:Mtrl|Mtrl]] files which are used by [[XML:BINA/ONIE|ONIE]]. | * [[OBD:CBPM|CBPMs]] link to [[XML:Mtrl|Mtrl]] files which are used by [[XML:BINA/ONIE|ONIE]]. | ||