Fuse: Difference between revisions

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Here is a MacWorld article about the program (Fuse CC version) and its integration with Adobe Photoshop CC:
Here is a MacWorld article about the program (Fuse CC version) and its integration with Adobe Photoshop CC:
:[https://www.macworld.com/article/3010613/hands-on-adobe-s-new-fuse-cc-lets-beginners-take-baby-steps-into-3d-modeling.html Hands-on: Adobe’s new Fuse CC lets beginners take baby steps into 3D modeling<br><small>Whip up some three-dimensional people almost as easily as creating your avatar in a video game.</small>]
:[https://www.macworld.com/article/226912/hands-on-adobe-s-new-fuse-cc-lets-beginners-take-baby-steps-into-3d-modeling.html Hands-on: Adobe’s new Fuse CC lets beginners take baby steps into 3D modeling<br><small>Whip up some three-dimensional people almost as easily as creating your avatar in a video game.</small>]


Starting with one of many building blocks and presets (body parts, clothes, hair), the characters can be customized in many ways, both through body shape adjustment (the clothes and hair automatically adjust to the new body shape) and through texture/material adjustment (texture maps are generated on-the fly, depending on the material settings, using the Substance Painter framework).  
Starting with one of many building blocks and presets (body parts, clothes, hair), the characters can be customized in many ways, both through body shape adjustment (the clothes and hair automatically adjust to the new body shape) and through texture/material adjustment (texture maps are generated on-the fly, depending on the material settings, using the Substance Painter framework).