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Fuse: Difference between revisions

13 bytes added ,  8 August 2021
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Fuse 1.3 substances are unfortunately incompatible with Fuse CC, with an error message about "base color" upon import. This can probably be resolved with [https://www.adobe.com/products/catalog.html#category=3d-ar Substance 3D Designer] (trial version), to be confirmed.
Fuse 1.3 substances are unfortunately incompatible with Fuse CC, with an error message about "base color" upon import. This can probably be resolved with [https://www.adobe.com/products/catalog.html#category=3d-ar Substance 3D Designer] (trial version), to be confirmed.


Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://share.substance3d.com/libraries?by_category_type_id=4 Materials] category of the Substance Share website. All the custom-imported substances end up in Fuse CC's "Custom" category, and can only be categorized through manual work on the files.
Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://substance3d.adobe.com/community-assets?assetType=substanceMaterial Materials] category of the Substance Share website. All the custom-imported substances end up in Fuse CC's "Custom" category, and can only be categorized through manual work on the files.


===Character migration===
===Character migration===