Creating an animation rig in Blender: Difference between revisions

Added the "Editing the bone constrants" header
(Added the "Editing the bone constrants" header)
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#*MCH-shin_tweak.R
#*MCH-shin_tweak.R
# Snap ''MCH-torso.parent'' and ''MCH-torso_pivot'' to the ''mid'' body part. (You can also snap them to ''MCH-spine'' or ''MCH-spine.001'' bones as they're snapped to ''mid'' as well)
# Snap ''MCH-torso.parent'' and ''MCH-torso_pivot'' to the ''mid'' body part. (You can also snap them to ''MCH-spine'' or ''MCH-spine.001'' bones as they're snapped to ''mid'' as well)
==Editing the bone constrants==
Now's the time to edit and add bone constraints
#<li value="52">Switch to Pose mode and select the ORG layer.</li>


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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