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Creating an animation rig in Blender: Difference between revisions
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Creating an animation rig in Blender
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Revision as of 21:15, 10 September 2021
29 bytes added
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10 September 2021
m
→Removing and editing the rig bones
Revision as of 20:55, 10 September 2021
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Delano762
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(Reached point 51)
← Older edit
Revision as of 21:15, 10 September 2021
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Delano762
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m
(
→Removing and editing the rig bones
)
Newer edit →
Line 394:
Line 394:
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#<li value="50">
Remove
the following bones:</li>
#<li value="50">
Select the MCH layer (3) and remove
the following bones:</li>
#*MCH-thigh_tweak.L
#*MCH-thigh_tweak.L
#*MCH-thigh_tweak.R
#*MCH-thigh_tweak.R
Delano762
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