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Creating an animation rig in Blender: Difference between revisions

(Added the "Editing the bone constrants" header)
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Now's the time to edit and add bone constraints
Now's the time to edit and add bone constraints
#<li value="52">Switch to Pose mode and select the ORG layer.</li>
#<li value="52">Switch to Pose mode and select the ORG layer.</li>
# Add bone constraints in accordance to the table below.
{| class="wikitable"
|-
! Bone !! Bone Constraint !! Target !! Target/Bone
|-
| ORG-spine || Copy Transforms || rig || MCH-WGT-hips
|-
| ORG-spine.001 || Copy Rotation || rig || tweak_spine.001
|-
| ORG-spine.002 || Copy Transforms || rig || MCH-WGT-chest
|}
#<li value="53">Delete the ''Stretch to'' bone constraint from ''ORG-spine.003''.</li>
#Set the ''Bone'' in the ''Copy Transforms'' bone constraint in ''ORG-spine.003'' to ''neck''.




[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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