Oni: Difference between revisions

55 bytes removed ,  12 September 2021
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Bungie West [[:Image:Sell sheet 1.jpg|initially promised]] various ambitious features such as human-like AI, sophisticated melee combat, realistic level architecture, complex particle dynamics, battles with a large mech (the "Iron Demon") and multiplayer abilities. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the visions for the game during its time in development. These trailers and various screenshots were analyzed eagerly for evidence of Oni's ground-breaking features.
Bungie West [[:Image:Sell sheet 1.jpg|initially promised]] various ambitious features such as human-like AI, sophisticated melee combat, realistic level architecture, complex particle dynamics, battles with a large mech (the "Iron Demon") and multiplayer abilities. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the visions for the game during its time in development. These trailers and various screenshots were analyzed eagerly for evidence of Oni's ground-breaking features.


After E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game".<ref>[https://en.wikipedia.org/wiki/Game_Critics_Awards#Best_Action/Adventure_Game Wikipedia, "Game Critics Awards: Best Action/Adventure Game"].</ref> This award is based on the games exhibited at the year's E3, which are usually still in development and expected to release soon.
After E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game".<ref>[https://en.wikipedia.org/wiki/Game_Critics_Awards Wikipedia, "Game Critics Awards"].</ref> This award is based on the games exhibited at the year's E3, which are usually still in development and expected to release soon.


After an initial onslaught of advertising which saw Konoko appear on many gaming magazine covers, Oni's development stalled (as discussed below), and Bungie suspended the advertising of the game so as not to expend their budget before Oni was even released.<ref name=advert /> At the same time, Bungie's HQ in Chicago had their own game under development; previously known only by its code name "Blam!", in 1999 it came to be known as "Halo" and slowly drew attention away from the oft-delayed Oni as images and trailers for it began to appear.
After an initial onslaught of advertising which saw Konoko appear on many gaming magazine covers, Oni's development stalled (as discussed below), and Bungie suspended the advertising of the game so as not to expend their budget before Oni was even released.<ref name=advert /> At the same time, Bungie's HQ in Chicago had their own game under development; previously known only by its code name "Blam!", in 1999 it came to be known as "Halo" and slowly drew attention away from the oft-delayed Oni as images and trailers for it began to appear.